Post by Sardinal on Mar 1, 2013 21:23:16 GMT -5
DM/Player: Ty
Other Names: The Green Man, Lord of Three Natures, Elemental Master
Symbol: A grey or stone square with four colored gems at the corners. THe gems are colored red/orange, Blue, Yellow/brown, and white/clear. THe center often has a carved representation of an animal, plant, or element favored by the wearer.
Divine Realm: The Wylds, on Sarilune the Golden Moon, Triune of Balance
Alignment: True Neutral
Porfolio: Nature and the elements
Cleric Alignments: CN, LN, N, NE, NG
Domains: Animal, Plant, Air, Earth, Fire, Water
PF1: Animal, Plant, Air, Earth, Fire, Water
PF2: Air, Earth, Water, Nature Divine Font: Heal or Harm
Spells Granted:
Favored Weapon: Scimitar
Favored Colors: Brown and Green
Divine Rank: 17, Greater Diety
Class Levels: Druid 32, Heirophant 5
Hit Dice: 32d8 + 352 plus 5d8 + 55 (882hp)
Initiative: +9
Speed: 60ft, Fly 180 (perfect), Burrow 60 ft, Swim 60ft
AC: 103 (171) (+20 armor, +14 shield, +22 Nat, +9 Dex, +11 Deflection, +17 Divine) Touch: 47 (115) Flatfooted: 94 (162)
Attacks: Never Again, +12 Flaming, Keen Scimitar (Fiercebane vs Dragons) +63/+58+53 [+65/+60/+55 vs Dragons] (29 + 6 Fire [43 + 6 Fire vs Dragons])
or
+131/+126+/+121 (97+6 Fire[111 + 6 Fire vs Dragons])
Special Qualities: Immune to: Polymorph, petrification, any attacks that alter form, ability drain, ability damage, energy drain, mind effects, acid, electricity, cold, fire, disease, poison, stunning, sleep, paralysis, death effects, disintegration, imprisonment, banishment and banishing effects. Damage Reduction: 52/epic. Spell Resistance: 69. Always maximize all rolls, understand, speak, and read all languages and speak directly to all beings with 17 miles, remote communication, divine realm, teleport w/out error at will, planeshift at will, Divine Aura 17 miles (DC 37), Avatar
Saves: Fort: +53, Ref: +47, Will: +60 Always Rolls Natural 20
Abilities: Str: 33, Dex: 28, Con: 32, Int: 31, Wis: 47, Cha: 32
Skills: Appraise + 27, Balance +26, Bluff +28, Climb +28, Concentration +68, Craft (Arms & Armor) + 54, Craft (Cartography) +59, Craft (Whitesmith) +59, Diplomacy +28, Disguise +28, Escape Artist +28, Forgery +27, Gather Information +28, Handle Animal +68, Heal +50, Hide +27, Intimidate +28, Jump +28, Know:Nature +67, Know:Astrology +67, Know: Religion +67, Listen +64, Move Silently +26, Perform (Panflute) +67, Ride +42, Search +27, Sense Motive +41, Spellcraft +87, Spot +67, Survival +75, Swim +38, Use Rope +27
Feats: HTP Human, Track, Lightning Reflexes, Craft Arms & Armor, Natural Spell, Fast Wildshape, Quicken Spell, Spontaneous Healer, Maximize Spell, Empower Spell, Heighten Spell, Widen Spell, Searing Spell, Fire Domain Metamagic: Searing Spell, Earthbound Spell, Earth Domain Metamagic: Earthbound Spell
Epic Feats: Epic Spellcasting, Multispell I & II, Craft Epic Arms and Armor, Intensify Spell, Permanent Emination: Elemental Threads, Legendary Tracker, Enhance Spell, Epic Heighten Spell
Class Abilities: Druid: Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Wildshape 9xday (Large, tiny, plant, huge) Elementalshape (Huge) 3xday, Thousand Faces, Timeless Body, Venom Immunity Heirophant: Power of Nature, HSA Feat x4
Salient Divine Abilities: Divine Druid, Gift Mortal, Bonus Domain: Earth, Bonus Domain: Fire, Bonus Domain: Water, Power of Nature, Divine Earth Mastery, Divine Fire Mastery, Divine Air Mastery, Divine Water Mastery, Automatic Metamagic: Quicken, Automatic Metamagic: Widen Spell, Command Plants, Divine Spellcasting, Control Creatures, Mind of the Beast, Alter Size, Divine Host, Alter Reality, Energy Blast (Electricity), Energy Storm (Acid), Increased Spell Resistance
Domain Abilities: Turn/Destroy Earth, Air, Fire, Water Creatures. Rebuke/Command Earth, Air, Fire, Water Creatures. Speak With Animals 16xday, Rebuke/Command Plant Creatures.
Druid Spells/day: Level 0 - 18. 6/10/9/9/9/9/7/7/7/7/4/3/3/3/3/2/2/2/2 DC: 28 + Spell Level Caster Level: 51
Senses: Nathis can see, hear, taste, touch, and smell at a distance of 17 miles. As a standard action, he can perceive anything within 17 miles of his worshipers, holy sites, holy objects, or any location where one of his titles or name was spoken in the last hour. He can extend his sense to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to 2 locations at once for up to 17 hours.
Portfolio Sense: Nathis automatically senses any event that affects Nature instantly. The sensing of that event begins 17 weeks before the even occurs, and continues 17 weeks after.
Gear: Never Again, +12 Heavy Fortification Green Dragon Hide Full Plate, Amulet of Natural Armor +5, Cloak of Resistance +5, Ring of Protection +5, +12 Heavy Darkwood Shield, Circlet of Wisdom +10 and Int +6, Belt of Giant Strength +6, Vest of Charisma and Con +6, Gloves of Dex +6
Animal Companion:
Tryke (Triceratops)
Huge Animal
HitDice: 38d8 + 674 (978hp)
Speed: 80 Fly: 90ft (Perfect)
AC: 46 (-2 Size, +11 Dex, +11 Nat, +16 Armor) Touch: 20 Flatfooted: 35
Base Attack/Grapple: +24/+43
Attack: Gore/Gore +43/+43 (2d10 +33)
Special: Charge (+34 (4d10 + 3d6 + 44) Tample: DC 41 (2d12 +38)
Special Qualities: Lowlight Vision, Scent
Abilities: Str 48, Dex 32, Con 38, Int 1, Wis 12, Cha 7
Feats: Alertness, Great Fortitude, Imp. Natural Attack, Imp Toughness,Power Attack, Awesome Blow Powerful Charge, Run, Ability Focus: trample, Great Strength, Great Constitutionx2, Great Dexterity, Epic Speed
Special: Link, Sharespells, Improved Evasion, Multiattack, Devotion
Gear: +6 Brutal Surging, Power Charging Horncaps, +8 Nimble Green Dragonhide Plate Barding, Military Saddle.
Other Names: The Green Man, Lord of Three Natures, Elemental Master
Symbol: A grey or stone square with four colored gems at the corners. THe gems are colored red/orange, Blue, Yellow/brown, and white/clear. THe center often has a carved representation of an animal, plant, or element favored by the wearer.
Divine Realm: The Wylds, on Sarilune the Golden Moon, Triune of Balance
Alignment: True Neutral
Porfolio: Nature and the elements
Cleric Alignments: CN, LN, N, NE, NG
Domains: Animal, Plant, Air, Earth, Fire, Water
PF1: Animal, Plant, Air, Earth, Fire, Water
PF2: Air, Earth, Water, Nature Divine Font: Heal or Harm
Spells Granted:
Favored Weapon: Scimitar
Favored Colors: Brown and Green
Divine Rank: 17, Greater Diety
Class Levels: Druid 32, Heirophant 5
Hit Dice: 32d8 + 352 plus 5d8 + 55 (882hp)
Initiative: +9
Speed: 60ft, Fly 180 (perfect), Burrow 60 ft, Swim 60ft
AC: 103 (171) (+20 armor, +14 shield, +22 Nat, +9 Dex, +11 Deflection, +17 Divine) Touch: 47 (115) Flatfooted: 94 (162)
Attacks: Never Again, +12 Flaming, Keen Scimitar (Fiercebane vs Dragons) +63/+58+53 [+65/+60/+55 vs Dragons] (29 + 6 Fire [43 + 6 Fire vs Dragons])
or
+131/+126+/+121 (97+6 Fire[111 + 6 Fire vs Dragons])
Special Qualities: Immune to: Polymorph, petrification, any attacks that alter form, ability drain, ability damage, energy drain, mind effects, acid, electricity, cold, fire, disease, poison, stunning, sleep, paralysis, death effects, disintegration, imprisonment, banishment and banishing effects. Damage Reduction: 52/epic. Spell Resistance: 69. Always maximize all rolls, understand, speak, and read all languages and speak directly to all beings with 17 miles, remote communication, divine realm, teleport w/out error at will, planeshift at will, Divine Aura 17 miles (DC 37), Avatar
Saves: Fort: +53, Ref: +47, Will: +60 Always Rolls Natural 20
Abilities: Str: 33, Dex: 28, Con: 32, Int: 31, Wis: 47, Cha: 32
Skills: Appraise + 27, Balance +26, Bluff +28, Climb +28, Concentration +68, Craft (Arms & Armor) + 54, Craft (Cartography) +59, Craft (Whitesmith) +59, Diplomacy +28, Disguise +28, Escape Artist +28, Forgery +27, Gather Information +28, Handle Animal +68, Heal +50, Hide +27, Intimidate +28, Jump +28, Know:Nature +67, Know:Astrology +67, Know: Religion +67, Listen +64, Move Silently +26, Perform (Panflute) +67, Ride +42, Search +27, Sense Motive +41, Spellcraft +87, Spot +67, Survival +75, Swim +38, Use Rope +27
Feats: HTP Human, Track, Lightning Reflexes, Craft Arms & Armor, Natural Spell, Fast Wildshape, Quicken Spell, Spontaneous Healer, Maximize Spell, Empower Spell, Heighten Spell, Widen Spell, Searing Spell, Fire Domain Metamagic: Searing Spell, Earthbound Spell, Earth Domain Metamagic: Earthbound Spell
Epic Feats: Epic Spellcasting, Multispell I & II, Craft Epic Arms and Armor, Intensify Spell, Permanent Emination: Elemental Threads, Legendary Tracker, Enhance Spell, Epic Heighten Spell
Class Abilities: Druid: Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Wildshape 9xday (Large, tiny, plant, huge) Elementalshape (Huge) 3xday, Thousand Faces, Timeless Body, Venom Immunity Heirophant: Power of Nature, HSA Feat x4
Salient Divine Abilities: Divine Druid, Gift Mortal, Bonus Domain: Earth, Bonus Domain: Fire, Bonus Domain: Water, Power of Nature, Divine Earth Mastery, Divine Fire Mastery, Divine Air Mastery, Divine Water Mastery, Automatic Metamagic: Quicken, Automatic Metamagic: Widen Spell, Command Plants, Divine Spellcasting, Control Creatures, Mind of the Beast, Alter Size, Divine Host, Alter Reality, Energy Blast (Electricity), Energy Storm (Acid), Increased Spell Resistance
Domain Abilities: Turn/Destroy Earth, Air, Fire, Water Creatures. Rebuke/Command Earth, Air, Fire, Water Creatures. Speak With Animals 16xday, Rebuke/Command Plant Creatures.
Druid Spells/day: Level 0 - 18. 6/10/9/9/9/9/7/7/7/7/4/3/3/3/3/2/2/2/2 DC: 28 + Spell Level Caster Level: 51
Senses: Nathis can see, hear, taste, touch, and smell at a distance of 17 miles. As a standard action, he can perceive anything within 17 miles of his worshipers, holy sites, holy objects, or any location where one of his titles or name was spoken in the last hour. He can extend his sense to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to 2 locations at once for up to 17 hours.
Portfolio Sense: Nathis automatically senses any event that affects Nature instantly. The sensing of that event begins 17 weeks before the even occurs, and continues 17 weeks after.
Gear: Never Again, +12 Heavy Fortification Green Dragon Hide Full Plate, Amulet of Natural Armor +5, Cloak of Resistance +5, Ring of Protection +5, +12 Heavy Darkwood Shield, Circlet of Wisdom +10 and Int +6, Belt of Giant Strength +6, Vest of Charisma and Con +6, Gloves of Dex +6
Animal Companion:
Tryke (Triceratops)
Huge Animal
HitDice: 38d8 + 674 (978hp)
Speed: 80 Fly: 90ft (Perfect)
AC: 46 (-2 Size, +11 Dex, +11 Nat, +16 Armor) Touch: 20 Flatfooted: 35
Base Attack/Grapple: +24/+43
Attack: Gore/Gore +43/+43 (2d10 +33)
Special: Charge (+34 (4d10 + 3d6 + 44) Tample: DC 41 (2d12 +38)
Special Qualities: Lowlight Vision, Scent
Abilities: Str 48, Dex 32, Con 38, Int 1, Wis 12, Cha 7
Feats: Alertness, Great Fortitude, Imp. Natural Attack, Imp Toughness,Power Attack, Awesome Blow Powerful Charge, Run, Ability Focus: trample, Great Strength, Great Constitutionx2, Great Dexterity, Epic Speed
Special: Link, Sharespells, Improved Evasion, Multiattack, Devotion
Gear: +6 Brutal Surging, Power Charging Horncaps, +8 Nimble Green Dragonhide Plate Barding, Military Saddle.