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Post by Katdoral on Jul 2, 2013 23:42:36 GMT -5
So, I find myself sitting here and wondering what it is that makes an MMO great? I came up with a few of the obvious answers of course on my own like engaging content, a simple but solid GUI and such. However I thought I'd broaden the question to you folks. So, if you have a few spare moments, give me some things in MMO's that you've played that stood out as great concepts.
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Post by Thelin on Jul 5, 2013 14:58:57 GMT -5
Web based or just regular online?
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Post by Katdoral on Jul 5, 2013 18:20:47 GMT -5
Either really.
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Post by Cyian on Jul 16, 2013 19:12:10 GMT -5
Difficulty. Thoughtful difficulty. Thoughtful difficulty via compelling and rewarding content. Difficulty can come in many forms like encounter difficulty, requiring high level of skill to complete content, and the process of piecing together a working strat for a mob and logistics getting what you need when you need it to be able to complete the content, be it gear, people, or items.
Basically I hate the "no skill" garbage that every game continues to force feed us. On the other hand, retarded hard by means of busy work is super gay too.
If its hard and fun, I believe it creates a sense of communal achievement and comradery, when you finally accomplish that goal. Which when I reflect on games in the past that is the most appealing aspects.
In no order of importance
Gameplay Content Reward / Loot Table Economy Community Time Vs Reward
That's my thoughts. Jt
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Post by seekyr on Jul 17, 2017 9:27:31 GMT -5
Agree for the most part, but you need balance, also. Not just in gameplay (where you need classes that complement, with no uber-classes), but also in updates and quests. Having a reasonable (but not overpowering) difference in pay-to-play vs. free-to-play is important as well. Wow. Cannot type today.
Biggest thing I'd like to see is set class limits. Make a bunch of classes with loads of play styles, but limit them to a set level limit. Encourage people to play new classes but not to continue the grinding of the SAME FREAKING GAME MECHANICS EVERY SINGLE ADVENTURE.
Make it so that there's a dozen different ways to play an archer, a score or more to thieve, etc. People could have different characters with different play styles and still keep going. Obviously, you'd want new adventures to go on, but those could take more time to make better quests.
Keep the people from breaking the game, and keep it fun for the most people.
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