Post by Katdoral on Jan 3, 2014 17:43:59 GMT -5
Epic Spell Points
Taking the Epic Spellcasting feat gives a spellcaster the ability to channel the nature of magic to a degree that other spellcasters cannot. For each Experience Level they receive what will become known as an Epic Spell Point. These spell points can be used to craft epic spells.
Evocation Seed
Casting Time:
1 swift Action = 7
1 Standard Action = 6
1 Full Action = 5
1 Full Round = 4
1 Minute = 3
10 Minutes = 2
1 Hour = 1
Duration:
Instant = 1
1 round per caster level = 2
1 minute per caster level = 5
10 minutes per caster level = 6
1 hour per caster level = 7
Range:
Touch = 1
Ranged Touch 30 feet = 2
Ranged Touch 60 feet = 3
Short (25 feet + 5 feet per 2 caster levels) = 4
Medium (100 feet + 10 feet per caster level) = 5
Long (400 feet + 100 feet per caster level) = 6
Line of Sight* = 7
*Line of Sight also requires line of effect to operate.
Numeric Effect, Static:
Instead of using variables set by the dice, you may instead simply set a static number. You may, if using this option, choose any number between 1 and 10. That number will be both the static result, and the cost in epic spell points. When calculating the number of dice, simply multiply the number of dice by the static number to determine the damage result.
Numeric Effect, Variable:
Die Type:
D2 = 1
D4 = 2
D6 =3
D8 = 5
D10 = 6
D12 = 7
Number of Dice
Each spell that uses a variable numeric effect has a minimum of 5 dice. Each epic point spent after that increases the die pool by 5.
Damage Type:
Fire, Cold, Electricity =1
Sonic =2
Acid =3
Force = 5
Untyped = 7
You can add multiple energy types to the same spell. The cost for the first damage type remains the same, all other added energy types cost twice that of the previous. So, as an example, if you wanted something that did fire, cold, and electricity it would cost: 1 for the fire, 2 for the cold (2 * 1 (in this instance the 1 is derived from the cost of fire damage)), and 4 for the electricity (2*2 (in this instance the 2 is derived from the cost of the cold damage.)) You must also pay the cost in points for the number of dice thrown, and the damage die type.
Area of Effect:
One Target = 1
5 foot burst/emmination = 2
10 foot burst/emmination = 3
20 foot burst/emanation = 4
40 foot burst/emanation = 5
1 target per caster level, no two of which can be further then 30 feet apart = 6
1 target per caster level = 7