Post by samael on Mar 4, 2014 18:17:15 GMT -5
The following are the 7 Deadly Sin Domains which are held and controlled by the 7 Lords of Hell:
Avarice Domain: 1/day, as a standard action, you may determine the most valuable item within 30 feet. An item's value is determined by its listed gold-piece value. If you cannot see the most valuable item within range, you become aware of its general location (within 5 feet), but you gain no insight into what the item is. This ability does not tell you the gold piece value of an item.
Level / Spell
1 Sticky Fingers: Grants you a +10 bonus on Sleight of Hand checks.
2 Treasure Scent: Allows you to detect and follow valuable materials by scent.
3 Locate Object: Sense direction toward object (specific or type).
4 Shrink Item: Object shrinks to one-sixteenth size.
5 Telekinesis: Moves objects, attacks creature, or hurls object or creature.
6 Leomund's Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
7 Sequester: Subject is invisible to sight and scrying; renders creature comatose.
8 Discern Location: Reveals exact location of creature or object.
9 Antipathy: Object or location affected by spell repels certain creatures.
Envy Domain: Add Bluff to your list of cleric class skills. In addition, you cast spells that damage or drain ability scores or bestow negative levels at +1 caster level.
Level / Spell
1 Disguise Self: Changes your appearance.
2 Ray of Enfeeblement: Ray deals 1d6+1 per two levels Str damage.
3 Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
4 Vampiric Touch: Touch deals 1d6 per two levels damage; caster gains damage as hp.
5 Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
6 Magic Jar: Enables possession of another creature.
7 Limited Wish: Alters reality---within spell limits.
8 Simulacrum: Creates partially real double of a creature.
9 Wish: As limited wish, but with fewer limits.
Gluttony Domain: For a total time per day of 1 round per cleric level you possess, you can increase your size as if you were affected by the enlarge person spell. Activating the power or ending it is a free action.
Level / Spell
1 Goodberry: 2d4 berries each cure 1 hp (max 8 hit points/24 hours).
2 Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
3 Create Food and Water: Feeds three humans (or one horse) / level.
4 Vampiric Touch: Touch deals 1d6 per two levels damage; caster gains damage as hp.
5 Baleful Polymorph: Transforms subject into harmless animal.
6 Heroes' Feast: Food for one creature / level cures and grants combat bonuses.
7 Stone to Flesh: Restores petrified creatures.
8 Swallow: Traps victim in an extradimensional stomach.
9 Trap the Soul: Imprisons subject within gem.
Lust Domain: You can perform a series of seductive motions and distracting gyrations augmented by the passion of your deity. This supernatural ability grants you an enhancement to Charisma equal to your cleric level. Activating this power is a free action, the power lasts 1 round, and it is usable 1/day.
Level / Spell
1 Charm Person: Makes one person your friend.
2 Invisibility: Subject is invisible for 1 minute/level or until it attacks.
3 Clairaudience/Clairvoyance: See or hear at a distance for 1 minute/level.
4 Planar Ally, Lesser: Exchange services with a 6 HD extraplanar creature.
5 Scrying: Spies on subject from a distance.
6 Symbol of Persuasion: Triggered rune charms nearby creatures.
7 Refuge: Alters item to transport its possessor to you.
8 Sympathy: Object or location attracts certain creatures.
9 Trap the Soul: Imprisons subject within gem.
Pride Domain: Whenever you roll a 1 on a saving throw you may immediately reroll the save. You must keep the result of the second roll, even if it results in the roll of another 1.
Level / Spell
1 Hypnotism: Fascinates 2d4 HD of creatures.
2 Eagle's Splendor: Subject gains +4 Cha for 1 minute/level.
3 Heroism: Gives +2 bonus on attack rolls, saves, and skill checks.
4 Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
5 Reduce Person, Mass: Reduces several creatures.
6 Forbiddance: Blocks planar travel, damages creatures of different alignment.
7 Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear, temporary hp.
8 Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.
9 Charm Monster, Mass: As charm monster, but all within 30 feet.
Sloth Domain: You are closest to your god while lazing and relaxing. You suffer no penalty to Armor Class against melee attacks while prone.
Level / Spell
1 Touch of Fatigue: Touch attack fatigues target.
2 Unseen Servant: Invisible force obeys your commands.
3 Deep Slumber: Puts 10 HD of creatures to sleep.
4 Slow: One subject/level takes only one action/round, -2 to AC, -2 on attack rolls.
5 Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber.
6 Waves of Fatigue: Several targets become fatigued.
7 Shadow Walk: Step into shadow to travel rapidly.
8 Waves of Exhaustion: Several targets become exhausted.
9 Astral Projection: Projects you and companions onto the Astral Plane.
Wrath Domain: 1/day, you may subtract a number of points from your Wisdom score equal to or less than your cleric level. For every 2 points you subtract from your Wisdom score, add 1 point to your Strength score. You suffer all the effects of reduced Wisdom including access to spells and bonus spells, reduction of Will saves, and penalties on Wisdom-based skills. This trade between ability scores lasts for 1 round per cleric level and cannot be ended prematurely.
Level / Spell
1 Rhino's Rush: One charge deals increased damage.
2 Bull's Strength: Subject gains +4 Str for 1 minute/level.
3 Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC.
4 Shout: Deafens all within cone and deals 5d6 sonic damage.
5 Righteous Might: Your size increases and you gain combat bonuses.
6 Song of Discord: Forces targets to attack each other.
7 Tenser's Transformation: You gain combat bonuses.
8 Shout, Greater: Devastating yell deals 10d6 sonic damage, stuns creatures, damages objects.
9 Storm of Vengeance: Storm rains acid, lightning, and hail.
Avarice Domain: 1/day, as a standard action, you may determine the most valuable item within 30 feet. An item's value is determined by its listed gold-piece value. If you cannot see the most valuable item within range, you become aware of its general location (within 5 feet), but you gain no insight into what the item is. This ability does not tell you the gold piece value of an item.
Level / Spell
1 Sticky Fingers: Grants you a +10 bonus on Sleight of Hand checks.
2 Treasure Scent: Allows you to detect and follow valuable materials by scent.
3 Locate Object: Sense direction toward object (specific or type).
4 Shrink Item: Object shrinks to one-sixteenth size.
5 Telekinesis: Moves objects, attacks creature, or hurls object or creature.
6 Leomund's Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
7 Sequester: Subject is invisible to sight and scrying; renders creature comatose.
8 Discern Location: Reveals exact location of creature or object.
9 Antipathy: Object or location affected by spell repels certain creatures.
Envy Domain: Add Bluff to your list of cleric class skills. In addition, you cast spells that damage or drain ability scores or bestow negative levels at +1 caster level.
Level / Spell
1 Disguise Self: Changes your appearance.
2 Ray of Enfeeblement: Ray deals 1d6+1 per two levels Str damage.
3 Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
4 Vampiric Touch: Touch deals 1d6 per two levels damage; caster gains damage as hp.
5 Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
6 Magic Jar: Enables possession of another creature.
7 Limited Wish: Alters reality---within spell limits.
8 Simulacrum: Creates partially real double of a creature.
9 Wish: As limited wish, but with fewer limits.
Gluttony Domain: For a total time per day of 1 round per cleric level you possess, you can increase your size as if you were affected by the enlarge person spell. Activating the power or ending it is a free action.
Level / Spell
1 Goodberry: 2d4 berries each cure 1 hp (max 8 hit points/24 hours).
2 Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
3 Create Food and Water: Feeds three humans (or one horse) / level.
4 Vampiric Touch: Touch deals 1d6 per two levels damage; caster gains damage as hp.
5 Baleful Polymorph: Transforms subject into harmless animal.
6 Heroes' Feast: Food for one creature / level cures and grants combat bonuses.
7 Stone to Flesh: Restores petrified creatures.
8 Swallow: Traps victim in an extradimensional stomach.
9 Trap the Soul: Imprisons subject within gem.
Lust Domain: You can perform a series of seductive motions and distracting gyrations augmented by the passion of your deity. This supernatural ability grants you an enhancement to Charisma equal to your cleric level. Activating this power is a free action, the power lasts 1 round, and it is usable 1/day.
Level / Spell
1 Charm Person: Makes one person your friend.
2 Invisibility: Subject is invisible for 1 minute/level or until it attacks.
3 Clairaudience/Clairvoyance: See or hear at a distance for 1 minute/level.
4 Planar Ally, Lesser: Exchange services with a 6 HD extraplanar creature.
5 Scrying: Spies on subject from a distance.
6 Symbol of Persuasion: Triggered rune charms nearby creatures.
7 Refuge: Alters item to transport its possessor to you.
8 Sympathy: Object or location attracts certain creatures.
9 Trap the Soul: Imprisons subject within gem.
Pride Domain: Whenever you roll a 1 on a saving throw you may immediately reroll the save. You must keep the result of the second roll, even if it results in the roll of another 1.
Level / Spell
1 Hypnotism: Fascinates 2d4 HD of creatures.
2 Eagle's Splendor: Subject gains +4 Cha for 1 minute/level.
3 Heroism: Gives +2 bonus on attack rolls, saves, and skill checks.
4 Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
5 Reduce Person, Mass: Reduces several creatures.
6 Forbiddance: Blocks planar travel, damages creatures of different alignment.
7 Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear, temporary hp.
8 Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.
9 Charm Monster, Mass: As charm monster, but all within 30 feet.
Sloth Domain: You are closest to your god while lazing and relaxing. You suffer no penalty to Armor Class against melee attacks while prone.
Level / Spell
1 Touch of Fatigue: Touch attack fatigues target.
2 Unseen Servant: Invisible force obeys your commands.
3 Deep Slumber: Puts 10 HD of creatures to sleep.
4 Slow: One subject/level takes only one action/round, -2 to AC, -2 on attack rolls.
5 Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber.
6 Waves of Fatigue: Several targets become fatigued.
7 Shadow Walk: Step into shadow to travel rapidly.
8 Waves of Exhaustion: Several targets become exhausted.
9 Astral Projection: Projects you and companions onto the Astral Plane.
Wrath Domain: 1/day, you may subtract a number of points from your Wisdom score equal to or less than your cleric level. For every 2 points you subtract from your Wisdom score, add 1 point to your Strength score. You suffer all the effects of reduced Wisdom including access to spells and bonus spells, reduction of Will saves, and penalties on Wisdom-based skills. This trade between ability scores lasts for 1 round per cleric level and cannot be ended prematurely.
Level / Spell
1 Rhino's Rush: One charge deals increased damage.
2 Bull's Strength: Subject gains +4 Str for 1 minute/level.
3 Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC.
4 Shout: Deafens all within cone and deals 5d6 sonic damage.
5 Righteous Might: Your size increases and you gain combat bonuses.
6 Song of Discord: Forces targets to attack each other.
7 Tenser's Transformation: You gain combat bonuses.
8 Shout, Greater: Devastating yell deals 10d6 sonic damage, stuns creatures, damages objects.
9 Storm of Vengeance: Storm rains acid, lightning, and hail.