Post by samael on Mar 4, 2014 18:50:42 GMT -5
These are the new spells found in the various sin domains:
Sticky Fingers
Transmutation
Level: Asn 1, Avarice 1, Brd 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/level
Your fingers exude a slightly viscous secretion and become more nimble. This augmentation grants you a +10 bonus on your Slight of Hand checks.
Rhino's Rush
Evocation
Level: Clr 1, Drd 1, Rgr 1, Wrath 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round
A violent fury consumes you, allowing you to propel yourself in a single deadly charge. Any charge attack you make before the end of the next round inflicts double damage on a successful hit.
Treasure Scent
Transmutation
Level: Avarice 2, Drd 3
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
You gain the ability to smell gold and other precious metals. You can detect copper, silver, gold, platinum, and gems within 30 feet by sense of smell and differentiate between the scents of these five kinds of valuables. If such treasure is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as an open chest of treasure, can be detected at twice the ranges noted. Overpowering scents, such as a dragon's hoard, can be detected at triple normal range.
When you detect one of these types of valuables, the exact location of the source is not revealed---only its presence somewhere within range. You can take a move action to note the direction of the scent. Whenever you come within 5 feet of the source of the smell, you can pinpoint its exact location.
If you have the Track feat, you can follow the tracks of a moving creature with valuables by smell, making a Wisdom (or Survival) check to find or follow such tracks. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on the age of the trail. For each hour the trail is cold, the DC increases by 2. This ability otherwise follows the rules of the Track feat. Creatures tracking using this spell ignore the effects of surface conditions and poor visibility.
Swallow
Conjuration (Teleportation)
Level: Gluttony 8, Sor/Wiz 8
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level; see text
Saving Throw: None
Spell Resistance: Yes
You can make a touch attack to trap an opponent in a deadly extradimensional space. Touching an enemy causes a horrific visual effect as your mouth grotesquely distends, swallowing the target and banishing it to a tight, swelteringly humid extradimensional chamber with constricting, pulpy walls.
Upon being teleported to this extradimensional gizzard, the victim is considered grappled and suffers 2d6 points of bludgeoning damage +1 point/level as well as 6 points of acid damage every round for a number of rounds equal to the caster level. The victim may attempt to escape by using a light slashing or piercing weapon to deal 30 points of damage to the space's walls. The space has an AC equal to the caster's level. The target may also try to escape by making a grapple or Escape Artist check opposed by the space, which has a grapple bonus equal to double the caster level. If the victim succeeds either at cutting or grappling its way free, it is expelled from the extradimensional gizzard and reappears where it had been when the swallow spell was cast. If this location is filled with a solid object, the subject appears in the next nearest open space. Otherwise, the target remains trapped and takes damage every round until the spell ends. If the target is killed by the spell, its body is dissolved and possessions are expelled onto the Astral Plane.
Sticky Fingers
Transmutation
Level: Asn 1, Avarice 1, Brd 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/level
Your fingers exude a slightly viscous secretion and become more nimble. This augmentation grants you a +10 bonus on your Slight of Hand checks.
Rhino's Rush
Evocation
Level: Clr 1, Drd 1, Rgr 1, Wrath 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round
A violent fury consumes you, allowing you to propel yourself in a single deadly charge. Any charge attack you make before the end of the next round inflicts double damage on a successful hit.
Treasure Scent
Transmutation
Level: Avarice 2, Drd 3
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
You gain the ability to smell gold and other precious metals. You can detect copper, silver, gold, platinum, and gems within 30 feet by sense of smell and differentiate between the scents of these five kinds of valuables. If such treasure is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as an open chest of treasure, can be detected at twice the ranges noted. Overpowering scents, such as a dragon's hoard, can be detected at triple normal range.
When you detect one of these types of valuables, the exact location of the source is not revealed---only its presence somewhere within range. You can take a move action to note the direction of the scent. Whenever you come within 5 feet of the source of the smell, you can pinpoint its exact location.
If you have the Track feat, you can follow the tracks of a moving creature with valuables by smell, making a Wisdom (or Survival) check to find or follow such tracks. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on the age of the trail. For each hour the trail is cold, the DC increases by 2. This ability otherwise follows the rules of the Track feat. Creatures tracking using this spell ignore the effects of surface conditions and poor visibility.
Swallow
Conjuration (Teleportation)
Level: Gluttony 8, Sor/Wiz 8
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level; see text
Saving Throw: None
Spell Resistance: Yes
You can make a touch attack to trap an opponent in a deadly extradimensional space. Touching an enemy causes a horrific visual effect as your mouth grotesquely distends, swallowing the target and banishing it to a tight, swelteringly humid extradimensional chamber with constricting, pulpy walls.
Upon being teleported to this extradimensional gizzard, the victim is considered grappled and suffers 2d6 points of bludgeoning damage +1 point/level as well as 6 points of acid damage every round for a number of rounds equal to the caster level. The victim may attempt to escape by using a light slashing or piercing weapon to deal 30 points of damage to the space's walls. The space has an AC equal to the caster's level. The target may also try to escape by making a grapple or Escape Artist check opposed by the space, which has a grapple bonus equal to double the caster level. If the victim succeeds either at cutting or grappling its way free, it is expelled from the extradimensional gizzard and reappears where it had been when the swallow spell was cast. If this location is filled with a solid object, the subject appears in the next nearest open space. Otherwise, the target remains trapped and takes damage every round until the spell ends. If the target is killed by the spell, its body is dissolved and possessions are expelled onto the Astral Plane.