Post by Sardinal on Mar 8, 2014 14:32:38 GMT -5
Dardanis Iraeven
Other Names: Dardanaeleyith (Elves), Heartsteel Thane (Dwarves), The Eightfold God, Lord of the Arcane
DM/Player: Ty
Symbol: A dark blue and silver eight pointed star. Sometimes the star sits at the top of a staff.
Divine Realm: Erudaris, The Seat of Magic; on Sarilune The Gold Moon, Triune of Balance
Alignment: Neutral
Portfolio: Arcane Magic (and Occult in PF), Leylines and Numina, Aelium and Aeludites, Spellcrafting
Cleric Alignments: LN, CN, N, NG, NE
Domains: Magic, Spell, Leyline, Aelium
PF1: Magic
PF2: Magic, Numina(TBM), Knowledge, Aelium(TMB)
Favored Weapon: Staff
Favored Colors: Dark Blue and Silver
Divine Rank: 11, Intermediate Deity
Class Levels: Wiz 11, Sor 1, Ultimate Magus 20
Hit Dice: 11d4+121 (Wiz), 1d4+11 (Sor), 20d4+220 (UM) 460
Initiative: +10
Speed: 60ft
AC: 60 (+8 Armor, +10 Shield +11 NAT, +10 Dex, +11 Deflection) Touch AC: 31 Flat-Footed AC: 50
Base Attack/Grapple: +15 (+9 Base/+6 Epic)/ +33
Attacks: Dweomerlight +39/+34 (1d6 + 13) Touch: +33 Ranged Touch: +46
Special Qualities: Immune to: Polymorph, petrification, any attacks that alter form, ability drain, ability damage, energy drain, mind effects, acid, electricity, cold, disease, poison, stunning, sleep, paralysis, death effects, disintegration, imprisonment, banishment and banishing effects. Fire Resistance: 31, Damage Reduction: 46/Epic, Spell Resistance: 63, All senses extend to 11 miles, remote sensing/communication up to 11 miles around any worshiper, holy site, or holy object also up to 10 locations at once, Block sensing of other deity of equal or lesser divine rank, Automatically sense any event involving magic, aelium or leylines and that sense extends 11 weeks into the past, divine realm, teleport without error at will, plane shift at will, Familiar (Ferret) Divine Aura 1000 ft radius (DC 34), Avatar, Automatic Actions up to DC 25, 10 Free Actions per round.
Saves: Fort: +40, Ref: +41, Will +48
Abilities: Str: 24, Dex: 30, Con: 32, Int: 46, Wis: 30, Cha: 37
Skills: Appraise +36, Balance +17, Bluff +45, Climb +19, Concentration +58, Craft: Blacksmith +39, Craft: Whitesmith +39, Diplomacy +39, Disguise +24, Escape Artist +22, Forgery +27, Gather Information +35, Heal +22, Hide +22, Intimidate +24, Know: Arcana +62, Know: Planes +62, Know: Dungeoneering +62, Know:Nature +62, Know: Hearthome +57, Listen +22, Move Silent +22, Profession:Merchant +38, Profession: Investigator +45, Ride +22, Search +27, Sense Motive +38, Spellcraft +62, Spot +22, Survival +22, Swim +19, Tumble +27, Use Rope +22
Feats:HTP Human, Scribe Scroll, Spell Penetration, Eschew Materials, Extend Spell, Craft Arms and Armor, Persistant Spell, Maximize Spell, Empower Spell, Rapid Metamagic, Quicken Spell, Craft Wonderous Item, Heighten Spell, Greater Spell Penetration, Explosive Spell, Improved Counterspell, Explosive Spell, Residual Magic, Twin Spell.
Epic Feats: Epic Spellcasting, Enhance Spell, Intensify Spell, Craft Epic Wonderous, Epic Spell Penetration, Multispell, Epic Heighten Spell
Class Abilities: Spell Thematics: Dardanis's spells are all altered slightly with a theme of dark blue energy. +1 to the DC to recognize a spell Dardanis casts. Thematic Spells(All +1 caster Level): Mage hand, Magic Missile, Levitate, Displacement, Dimensional Anchor, Telekinesis, Tactical Teleportation, Greater Teleport, Polymorph any Object, Cone of Oblivion. Augment Spell Casting: 13x/day up to 10th level spells, Arcane Spell Power: +7, Expanded Spell Knowledge: 1 First, 1 Second, 1 Third, 1 Fourth, 1 Fifth, 1 Sixth, 1 Seventh, 1 Eighth, 2 Ninth
Salient Divine Abilities: Arcane Mastery, Automatic Metamagic: Silent Spell (Wizard), Alter Reality, Divine Spellcasting, See Magic, Extra Domain: Leyline, Automatic Metamagic: Still Spell (Wizard), Gift Mortal, Divine Host, Leyline Master*, Deny Magic*, Divine Shield (110 damage 14x/day), Instant Counter Spell, Increased Spell Resistance
Domain Powers: +1 Caster Level for spells with the Good Descriptor, +2 to Concentration and spellcraft, Sense Lyeline/Nexus Point, USe spell comp/spell trigger items, Free Passage from Aeludites.
Wizards Spells /day: Levels 0 - 18: 4/9/9/8/8/8/8/7/7/7/4/3/3/3/3/2/2/2/2 Base DC = 26 + Spell Level Caster Level: 45 vs SR 51
Sorcerer Spells /day: Levels 0 - 12 6/10/9/9/9/9/8/8/8/8/2/2/2 Base DC = 23 + Spell Level Caster Level: 39 vs SR 45
Sorcerer Spells Known: 0: Prestidigitation, Detect magic, Message, Acid Splash, Arcane Mark, Mage hand, Mending, Dancing Lights, Aumenusis. 1st: Magic Missile, True Strike, True Casting, Benign Transposition, Greater Mage Hand, Nerveskitter. 2nd: Arcane Lock, Heroics, Detect Thoughts, Chain of Eyes, Mirror Image, Glitterdust. 3rd: Discplacement, Rust Ray, Slow, Ray of Exhaustion, Invisibility Sphere 4th: Dimensional Anchor, Locate Scrying, Otilukes Suppression Backlash, Orb of Force 5th: Arcane Fusion, Telekinesis, Hold Monster, Teleport, Seeming. 6th: Greater Dispel, Ruby Ray of Reversal, Tactical Teleportation, True Seeing 7th: Spell Turning, Banishment, Reverse Gravity, Energy Immunity 8th: Discern Location, Greater Arcane Fusion, Polar Ray 9th: Time Stop, Wish, Emil's Disjunction, Cone of Oblivion, Shapechange
Gear: Headband of Int: +10, Third Eye of Wis +6, Bracers of Arcane Shielding +10, Robes of Armor +8, Vest of Cha +8, Cloak of Resist +5, Gloves of Dex +6, Ring of Greater Counter Spells (Harm), Ring of Greater Counter Spells (Feeblemind), +1 Caster Level Ioun Stone, Dweomerlight (+6 Aelium Everdancing Defending Staff)
Senses: Dardanis can see, hear, taste, touch, and smell at a distance of 11 miles. As a standard action, he can perceive anything within 11 miles of his worshipers, holy sites, holy objects, or any location where one of his titles or name was spoken in the last hour. He can extend his sense to up to 10 locations at once. He can block the sensing power of deities of his rank or lower at up to 2 locations at once for up to 11 hours.
Porfolio Sense: Dardanis senses any act of arcane magic and any act that happens on or effects a leyline or nexus point or involves aelium and that sense extends 11 weeks into the past.
Dardanis is the Three Worlds God of Magic. He has dominion over all Arcane magics as well as they leylines and aelium of the three worlds. Dardanis is a serious man, only appreciative of humor and brevity if it occurs while important matters are being attended too.
In his natural form, Dardanis appears as a very handsome young human male. He wears his dark brown hair short and spiky, a little wild. His eyes seem to shift between shades of browns, greens and hazels. He customarily wears wizard robes of dark blue, accented in silver. Glowing runes of white, grey, and black constantly move up and down the robes.
Other Names: Dardanaeleyith (Elves), Heartsteel Thane (Dwarves), The Eightfold God, Lord of the Arcane
DM/Player: Ty
Symbol: A dark blue and silver eight pointed star. Sometimes the star sits at the top of a staff.
Divine Realm: Erudaris, The Seat of Magic; on Sarilune The Gold Moon, Triune of Balance
Alignment: Neutral
Portfolio: Arcane Magic (and Occult in PF), Leylines and Numina, Aelium and Aeludites, Spellcrafting
Cleric Alignments: LN, CN, N, NG, NE
Domains: Magic, Spell, Leyline, Aelium
PF1: Magic
PF2: Magic, Numina(TBM), Knowledge, Aelium(TMB)
Favored Weapon: Staff
Favored Colors: Dark Blue and Silver
Divine Rank: 11, Intermediate Deity
Class Levels: Wiz 11, Sor 1, Ultimate Magus 20
Hit Dice: 11d4+121 (Wiz), 1d4+11 (Sor), 20d4+220 (UM) 460
Initiative: +10
Speed: 60ft
AC: 60 (+8 Armor, +10 Shield +11 NAT, +10 Dex, +11 Deflection) Touch AC: 31 Flat-Footed AC: 50
Base Attack/Grapple: +15 (+9 Base/+6 Epic)/ +33
Attacks: Dweomerlight +39/+34 (1d6 + 13) Touch: +33 Ranged Touch: +46
Special Qualities: Immune to: Polymorph, petrification, any attacks that alter form, ability drain, ability damage, energy drain, mind effects, acid, electricity, cold, disease, poison, stunning, sleep, paralysis, death effects, disintegration, imprisonment, banishment and banishing effects. Fire Resistance: 31, Damage Reduction: 46/Epic, Spell Resistance: 63, All senses extend to 11 miles, remote sensing/communication up to 11 miles around any worshiper, holy site, or holy object also up to 10 locations at once, Block sensing of other deity of equal or lesser divine rank, Automatically sense any event involving magic, aelium or leylines and that sense extends 11 weeks into the past, divine realm, teleport without error at will, plane shift at will, Familiar (Ferret) Divine Aura 1000 ft radius (DC 34), Avatar, Automatic Actions up to DC 25, 10 Free Actions per round.
Saves: Fort: +40, Ref: +41, Will +48
Abilities: Str: 24, Dex: 30, Con: 32, Int: 46, Wis: 30, Cha: 37
Skills: Appraise +36, Balance +17, Bluff +45, Climb +19, Concentration +58, Craft: Blacksmith +39, Craft: Whitesmith +39, Diplomacy +39, Disguise +24, Escape Artist +22, Forgery +27, Gather Information +35, Heal +22, Hide +22, Intimidate +24, Know: Arcana +62, Know: Planes +62, Know: Dungeoneering +62, Know:Nature +62, Know: Hearthome +57, Listen +22, Move Silent +22, Profession:Merchant +38, Profession: Investigator +45, Ride +22, Search +27, Sense Motive +38, Spellcraft +62, Spot +22, Survival +22, Swim +19, Tumble +27, Use Rope +22
Feats:HTP Human, Scribe Scroll, Spell Penetration, Eschew Materials, Extend Spell, Craft Arms and Armor, Persistant Spell, Maximize Spell, Empower Spell, Rapid Metamagic, Quicken Spell, Craft Wonderous Item, Heighten Spell, Greater Spell Penetration, Explosive Spell, Improved Counterspell, Explosive Spell, Residual Magic, Twin Spell.
Epic Feats: Epic Spellcasting, Enhance Spell, Intensify Spell, Craft Epic Wonderous, Epic Spell Penetration, Multispell, Epic Heighten Spell
Class Abilities: Spell Thematics: Dardanis's spells are all altered slightly with a theme of dark blue energy. +1 to the DC to recognize a spell Dardanis casts. Thematic Spells(All +1 caster Level): Mage hand, Magic Missile, Levitate, Displacement, Dimensional Anchor, Telekinesis, Tactical Teleportation, Greater Teleport, Polymorph any Object, Cone of Oblivion. Augment Spell Casting: 13x/day up to 10th level spells, Arcane Spell Power: +7, Expanded Spell Knowledge: 1 First, 1 Second, 1 Third, 1 Fourth, 1 Fifth, 1 Sixth, 1 Seventh, 1 Eighth, 2 Ninth
Salient Divine Abilities: Arcane Mastery, Automatic Metamagic: Silent Spell (Wizard), Alter Reality, Divine Spellcasting, See Magic, Extra Domain: Leyline, Automatic Metamagic: Still Spell (Wizard), Gift Mortal, Divine Host, Leyline Master*, Deny Magic*, Divine Shield (110 damage 14x/day), Instant Counter Spell, Increased Spell Resistance
Domain Powers: +1 Caster Level for spells with the Good Descriptor, +2 to Concentration and spellcraft, Sense Lyeline/Nexus Point, USe spell comp/spell trigger items, Free Passage from Aeludites.
Wizards Spells /day: Levels 0 - 18: 4/9/9/8/8/8/8/7/7/7/4/3/3/3/3/2/2/2/2 Base DC = 26 + Spell Level Caster Level: 45 vs SR 51
Sorcerer Spells /day: Levels 0 - 12 6/10/9/9/9/9/8/8/8/8/2/2/2 Base DC = 23 + Spell Level Caster Level: 39 vs SR 45
Sorcerer Spells Known: 0: Prestidigitation, Detect magic, Message, Acid Splash, Arcane Mark, Mage hand, Mending, Dancing Lights, Aumenusis. 1st: Magic Missile, True Strike, True Casting, Benign Transposition, Greater Mage Hand, Nerveskitter. 2nd: Arcane Lock, Heroics, Detect Thoughts, Chain of Eyes, Mirror Image, Glitterdust. 3rd: Discplacement, Rust Ray, Slow, Ray of Exhaustion, Invisibility Sphere 4th: Dimensional Anchor, Locate Scrying, Otilukes Suppression Backlash, Orb of Force 5th: Arcane Fusion, Telekinesis, Hold Monster, Teleport, Seeming. 6th: Greater Dispel, Ruby Ray of Reversal, Tactical Teleportation, True Seeing 7th: Spell Turning, Banishment, Reverse Gravity, Energy Immunity 8th: Discern Location, Greater Arcane Fusion, Polar Ray 9th: Time Stop, Wish, Emil's Disjunction, Cone of Oblivion, Shapechange
Gear: Headband of Int: +10, Third Eye of Wis +6, Bracers of Arcane Shielding +10, Robes of Armor +8, Vest of Cha +8, Cloak of Resist +5, Gloves of Dex +6, Ring of Greater Counter Spells (Harm), Ring of Greater Counter Spells (Feeblemind), +1 Caster Level Ioun Stone, Dweomerlight (+6 Aelium Everdancing Defending Staff)
Senses: Dardanis can see, hear, taste, touch, and smell at a distance of 11 miles. As a standard action, he can perceive anything within 11 miles of his worshipers, holy sites, holy objects, or any location where one of his titles or name was spoken in the last hour. He can extend his sense to up to 10 locations at once. He can block the sensing power of deities of his rank or lower at up to 2 locations at once for up to 11 hours.
Porfolio Sense: Dardanis senses any act of arcane magic and any act that happens on or effects a leyline or nexus point or involves aelium and that sense extends 11 weeks into the past.
Dardanis is the Three Worlds God of Magic. He has dominion over all Arcane magics as well as they leylines and aelium of the three worlds. Dardanis is a serious man, only appreciative of humor and brevity if it occurs while important matters are being attended too.
In his natural form, Dardanis appears as a very handsome young human male. He wears his dark brown hair short and spiky, a little wild. His eyes seem to shift between shades of browns, greens and hazels. He customarily wears wizard robes of dark blue, accented in silver. Glowing runes of white, grey, and black constantly move up and down the robes.