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Post by Sardinal on Mar 18, 2014 16:16:25 GMT -5
The Fourth Age: The Fourth Age of Severall is very long, beginning with the collapse of the Kingdom of Irydrill after Clearwater's destruction and ending with the raising of the first Mythal by the Chosen of Chal-Tsu, Kari Shassa-Telan. During this period, called the Age of Empires, many great kingdoms, city-states, and empires were born, reshaped, and died.
4a1y: Refugees stream from the destruction of Clearwater, mostly to the north and to the west. The mighty kingdom of Iirydrill collapses. Hearthome, Crossriver, Enchantrisil, Hilltop, Sendal and Heldaven become independent city-states ruling over themselves and the areas that support them. The many small towns and villages in the immediate area of Clearwater are abandoned for fear of Clearwaters curse infecting them as well. Trade between the cities grinds to a halt and the little contact that occurs over the next few years does so mainly through the Church of Sardinal.
4a21y: A number of elven families fleeing the destruction of Clearwater band together to forge themselves a new home to the north of the fallen city. Led by powerful wizards of the Ire'wynn family, they erect the magical tower fortress of Ire'wynn Spire. Soon after they begin attracting arcanists of all kinds and the city of Ire'wynn Spire is born as a magocracy. Over the years, the name of the city would be shortened to Irespire.
4a23y: All over the three worlds beings experience dreams of music, art and revelry as Balthiir of Clearwater ascends to godhood, taking on the portfolio of Lord of Music, The Arts, Travel, and Wine.
4a26y: Guided by the new god Balthiir, numerous bands of refugees band together and travel from the village of Mormead, where they had been staying, up river to start anew. They settle on the fertile plains just above the river and form the new city-state of Missreas.
4a31y: More refugees from Clearwater, descendants of the merging of the Clearwater folk and the folk of the Barbarian Plains, claim the land south of the Ironmarsh as their own and form the Kingdom of Medovar. The Medovarrans tame herds of particularly powerful wild horse native to the area and begin keeping large herds of cattle and sheep.
4a71y: Fal'torac the Brilliant, Vicar of Heartwood decrees that the Great Houses have grown too large and are overwhelming Heartwood. Each house is given permission to tame areas of the Holy Land and to forge themselves new homes there. The Telvuran Da'Chorni are instructed to begin growing Da'Chora Tree barriers around the new House Enclaves. Houses Minor are permitted to form their own enclaves only with their House Majors Permission. Over the next several centuries, many new drow cities are born.
4a147y: In need of a better way to export its burgeoning iron trade, the City-State of Hilltop creates the port city of Kevatch. Over the next couple centuries Kevatch's growth is hampered because much of the money it makes returns to Hilltop.
4a152y: The need for more ports along the north coast births the new city of Westercourt. The areas large natural harbor becomes home to large shipping and ship-building companies as many of the major trade families from Hearthome move in. A naval Aristocracy is established to rule the city from these wealthy families led by the Grand Admiral of Hearthomes navy, Sinese Wester.
4a171y: Hearthome, with it prominent position on the Inland Sea and the Great Divide, begins to slowly dominate the trade of the region. Westercourt aids them, and Kevatch, still largely neglected by Hilltops nobility suffers. Crossriver remains largely independant from Heathomes machinations for the time being.
4a180y: The City-State of Lark, largely cut off from the events on the West Elyran continent, begins its first period of expansion. It moves out in force conquering smaller cities and towns in the area and forcing them to pay tribute to it.
4a201y: Led by Hilltop, the city states of Hilltop, Heldaven, and Sendal form the Western Coalition in response to Hearthomes economic dominance of the eastern side of the continent. The three major cities flood Kevatch with money and resources building it up to compete with Hearthome, Westercourt and Oldmont. The new money elevates a number of former peasant families to nobles almost overnight, though they lack the education to properly manage their new positions and wealth.
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Post by Sardinal on Aug 6, 2017 17:08:09 GMT -5
4a1605y: A figure calling himself the Warlord and a cohort of followers massacre the ruling council of Lark and take over the city. He establishes a new system of adventuring guilds that rule over specific aspects of the city. After consolidating his power he begins spreading his influence over the smaller cities Lark controls.
Hearthome officially forms the Hearthome Confederacy with Westercourt, Oldmont, Irespire, and Missreas. The royal line of Hearthome become the monarchs of the Confederacy with the rulers of the other cities forming a council to advise them.
In a small town in the south of the Confederacy a group of adventurers consisting of the gold Elf Chander Del'thiir, the wizards Dannik Kaelis and Cameron, and Edith Linenbright discover that they all have a unique connection to the rare metal called Aelium. They are able to absorb Aeium into their bodies and use it to make themselves stronger. They also discover that their family lines are all descended from the ancient wizard known as Kaelis the Malkonvoker. Shortly after, they discover that the blood of Kaelis has also spread to various monsterous bloodlines and that they are somehow connected to a variety of powerful magical objects forged from Aelium.
4a1608y: The Warlord and his people complete their quest to take over all of Larks holdings. Under the Warlords influence, the region becomes darker and more aggressive. The faiths of the evil deities grows while those of the good deities begins to wane.
The Aelium-blooded adventurers discover a dangerous cabal of Katdoral worshipers that are working to open the Three Worlds to a foreign deity of utter evil. The God Kallestree orchestrated their births to fight this threat with the power of their Aelium infused bloodlines and that artifacts it links them to. In order to accomplish this, they must race to collect a set of mysterious items called the Touchstones and use them somehow to fully activate their inborn powers.
4a1610y: Chander, Cameron, Dannik, and Edith, having collected the Touchstones set forth to confront the Dark God emerging into the world. A titanic battle ensues, culminating in Chander, with all six Touchstones in hand striking the killing blow on they inky black form of the alien God. All at once, the power of the the dying God, the power of the Aelium bloodlines, and the power of the Touchstones flood into him making him not only a God, but a magnet for Divine power, ripping power from the other Gods of the Three Worlds. In an effort to shed some of the power, he calls all twelve of the Aelium-blooded artifacts to him and channels raw power into them. In the end, though, he was incapable of holding so much power and died in a violent explosion. His last act was to transport his friends and the artifacts to safety.
4a1612y: The church of Thelin, eager to help stem the rise of evil in the Lark region send Edith Linenbright to take over the failing church there. She brings with her the remaining companions of the Aelium-Blooded Adventurers and their children who are raised in Lark. These children are Zaithan Del'thiir, Kari Shassa-Telan, Derrik Kaelis, and Sierra Linenbright.
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Post by Sardinal on Aug 11, 2017 14:44:45 GMT -5
4a1541y: Kaltoral of Katdoral's Will assassinates Ursin, The Chosen of Thelin and becomes the Chosen of Korik.
4a1623y: With Edith's attention focused on the Church of Thelin, and with Derrik and Cameron wrapped up in their research, the children of the Aellium-Blooded Heroes grow up wealthy and famous but largely unsupervised. They are given the best tutors and trainers yet otherwise have the run of the city and learn to enjoy its darkness. Cameron's half-drow daughter Kari and Chander's High Elf son Zaithan join a small underground Church of Chal-Sue, much to their parents horror. Derrik, Dannik's son, displays sorcerous abilities linked to the plane of Shadows and begins learning magic. Sierra Linenbright, daughter of Edith, grows rebellious and joins one of the largest and most powerful thieves/adventurer guilds in Lark despite her otherwise good nature.
4a1624y: The Children of Aellium grow stronger and begin gaining some renown in Lark. Tensions begin building between them and their parents. Kari abandons her fathers name and takes on the name of her mothers old family Shassa-Telan. Much of the conservative church of Korik revile her for it, yet most of the other drow in the city do not. They come from bloodlines of exiles and runaways, no small number of whom were also once of House Shassa-Telan. Kari builds the first open temple of Chal-Sue in Lark, the city the god once sacked himself as a mortal. She and Zaithan recruit a number of other followers and begin to establish Chal-Sue as a god of healing, secretly releasing diseases among the population and then publicly stopping them from spreading.
Pamphlets and chapbooks detailing the adventures of a mysterious figure called The Duskwalker begin circulating Lark. He is portrayed in numerous lights, something noble, sometimes vile. The books become quite a popular distraction for the people.
4a1625y: The tension between the Aellium-Blooded Heroes and the Children of Aellium explodes. In a battle that destroys much of the mansion the family had been living in, the Children of Aellium claim the Aellium Artifacts and force their parents to flee the city. The Church of Sardinal reveals to the them the Anvil of Sardinal, a powerful artifact linked to the Aellium Artifacts that allows a bearer of one of them to reforge it into a more desired form. They immediately embark on a quest to gather what the Anvil reveals they need to do it.
Later in the year, the Church of Thelin convenes its High Priests and declares war of the Church of Chal-Sue in response to Edith's ousting from Lark. Zaithan and Kari begin recruiting more faithful to Chal-Sue's faith.
4a1627y: The Children of Aellium spend time on the world of Thelus, taking over a noble family and its holdings and eventually the entire kingdom. They finish their quest and reforge their Artifacts into forms more useful to them. The War of Two Faiths between the churches of Thelin and Chal-Sue heats up, with several pitched battles taking place. Both faiths engage in heavy espionage.
4a1629y: The Children of Aellium, now among the powerful people in Lark next to the Warlord and his party, hunt down and murder their parents one by one. Kari turns Zaithan into a powerful undead creature called a Death Knight. The two of them take over the living and undead armies of the church of Chal-Sue and the course of the war turns in their favor.
Derrik, now a hero of the people in his guise of The Duskwalker, creates the Larks first school dedicated entirely to shadow magic and his influence begins to grow.
Sierra maintains close ties with all of the cities guild leaders and becomes a regular at court and a favored advisor of the Warlord.
4a1630y: The Children of Aellium vanish suddenly, leaving all their projects incomplete and their forces leaderless. In their absence, Thelins faith dominates the war and forces the church of Chal-Sue back into Lark's terriotry. Their growth is hampered from that point, yet continues to be strong in, and indeed comes to be the dominant faith in, Lark.
4a2031y: The Children of Aellium reappear in Lark after 400 years. Only rumor and story exist concerning their adventures away, rumors that tell of other realities and great escapes from the Carceri, the Prison of the Planes. Even more powerful then when they left, Kari immediately reestablishes control over the Church of Chal-Sue, though Zaithan does not join her there. Derrik begins spending more and more time on the Plane of Shadow. Together, the Children of Aellium pull all their resources and allies together and take over Lark, executing the Warlord and most of his allies. Sierra declares herself Empress of Lark and appoints Zaithan the head of her military.
4a2032y - 4a2060y: The Empire of Lark begins a highly aggressive expansion claiming the great port of Lotus and all the land and people north of The Larkflow. Derrik begins taking over areas of the Plane of Shadow. Kari-Shassa-Telan becomes the Chosen of Chal-Sue and spreads the faith of the Plaguelord throughout the Empire.
The elevation of Kari-Shassa Telan to Chosen creates a violent backlash in Es'Draery'Lar, the Drow Holy Land. House Shassa-Telan is racked by a civil war as the majority of the Chal-Sue worshipping house backs Kari while the rest rebel against an abomination half-breed as a holy figure in drow culture. The civil war spreads among the other houses as well and the Second Great Schism begins.
4a2061y - 4a2065y: Zaithan Del-Thiir is captured by Thelin. He is turned good during his captivity and restored to life. The dormant psychic power he inherited from his father, Chander, is awakened and he is retrained as a Psychic Warrior. He tails the rest of his family on their quest to learn the secrets of Epic Magic, in an effort to contain and correct their evil, but refuses to attack them directly because they are his family. In the process, he learns Epic Psionics and falls once more into his evil ways. Derrik moves himself permanently to the Plane of Shadows with his followers and begins building the city of Obtenebrae. Sierra rules the Empire with an Iron Fist and outlaws the worship of the good Gods. Kari experiments on the bodies of several epic creatures and the blood of Katdoral, eventually creating an undead beast so powerful it is considered by many to be semi divine. Chal-Sue claims the beast as it is too powerful for a mortal to control.
In Es'Draery'Lar the Second Great Schism ends with the expulsion of the faithful of Chal-Sue. Many of the them take refuge in the Empire of Lark, but the Estari Bloodlines of House Shassa-Telan are exterminated. Those that escape flee to Thelus.
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Post by Sardinal on Aug 11, 2017 16:55:28 GMT -5
4a2571y - 4a2577y: A strange crime wave in Heathome brings together a talented group of adventurers who belong to or work with the City Watch. Deriend the Bard, a paladin of Thelin by the name of Gerald Medestine, Simon the Grappler, and a minor noble named Dardanis Kaelis the Mage become the cities leading investigators into a long string of interconnected crimes including smuggling, theft, and murder. Their investigations eventually lead them to discovering the influence of the Empire in Lark in spreading dissent and corruption in the Confederacy and the treasonous actions of a rogue branch of the Vanderboren family.
During their investigations, the group also learns that they are legacies of the Aellium Bloodlines. Each of them descends from one of the Children of Aellium, bloodlines thought lost during the 4 centuries the Children of Aellium were absent from the world. They use powerful magics to steal the Aellium Artifacts from the Larkane Royal Family and undertake their own quest to reforge them using the Anvil of Sardinal.
The four members of the Hearthome Investigators each go on to powerful positions within Hearthome.
4a2579y: The ancient city of Crossriver falls to evil. Dozens of portals to the Hells open and the city is flooded with the infernal armies of Mephistopholes. Only a small portion of the population escapes, most are slaughtered or worse by the devils.
4a2588y: Kalistrae, the God of War appears in Crossriver and begins destroying the devils that now rule it. He obliterates or banishes every devil he finds. Shortly after, an army of elves moves into the city and cleans up the rest of the devils that survived the Gods wrath. Most of the world does not know of Kalistrae's involvement and the elves take credit for removing the infernal army. The elves are militant elven supremacists and vow to never again let humans control the lands of Crossriver, for they had failed to protect it.
4a2599y: The brothers Cyian and Kaz'ryn Estari Iraedoluthan travel north on foot from Es'Draery'Lar to the Empire of Lark where they meet the teifling brothers Shazer'sal and Valruuk Unizar for the first time. The four make an alliance to support each others quest for power in the Empire. Kaz'ryn joins Dweomerstill, a drow only Mage Guild and Cyian joins the small but influential Church of Korik. Shazer'sal joins an ancient thieves guild called the Roofwalkers.
The Empire declares war of the Kingdom of Datorin, north of the Great Swamp. The drow and teifling brothers become part of the war effort, leading delegations from the institutions they joined.
4a2600y: The war in Datorin goes well for the Empire. Victories in several small port towns allow a portion of the army with the Drow and teifling brothers to move north and east around the mountains while the main force places the capitol of Jansport underseige. Kaz'ryn and Cyian sieze control of an Orc tribe in the mountains and use them as shock troops to take more targets before engineering a plan to redirct the river that feeds the city of Argent Falls to deprive them of the cities lifeblood. The plan works flawlessly and the city capitulates to them and they move south and west down the river to join the final assault on Jansport. The brothers Cyian and Kaz'ryn are rewarded for their efforts with elevation, taking the name Doth'Dakar and forming a new noble house in the Empire. House Doth'Dakar is given a Duchy in the newly conquered Datorin, land containing large iron and silver mines.
4a2601y: The Doth'Dakar brothers and the Unizar brothers begin gaining great renown in the Empire of Lark. Kaz'ryn and Cyian spend time at the Imperial Court and begin taking on duties sponsored by Prince Zaithan Del'Thiir. Kaz'yn begins hunting down the pieces of a set of magical items called The Verta-Leona, a powerful crown made of the vertebrae of the Lizardfolk priestess of Thelin.
Valruuk and Shazer'sal Unizar petition the Empress for the right to create the first open temple to the Hells on Severall. She agrees and as a reward for services to the Empire she gives them the ancient and abandoned Temple of Thelin in Lark, once led by her own mother, to do with as they please.
Together, Kaz'ryn and Valruuk enact a powerful summoning ritual to bring forth the Unizar twins father from the Hells. To their shock, their father turns out to be Mephistopholes, the Lord of Cania. The Unizar brothers create a pact with their father.
4a2602y: House Doth'Dakar grows in power in the Empire and their fortunes attract attention from the great houses of the Drow Homeland. The houses see House Doth'Dakar as upstarts and heretics and assassins are dispatched to kill them. The attempt fails spectacularly.
In a dangerous bid for power and recognition in the drow homeland, House Doth'Dakar woo's House Argent'Doluthan into abandoning its House Major, Iraedoluthan and allying itself with Doth'Dakar instead. The move creates a backlash of anger in the drow homeland with the Great Houses calling for the Church to Name house Doth'Dakar heretics and exterminate them.
4a2605y: The politics concerning House Doth'Dakar in Es'Draery'Lar come to a head when Cyian and Kaz'ryn Doth'Dakar publicly name Kari Shassa-Telan true drow in the eyes of House Doth'Dakar. Cyian Doth'Dakar is called to Heartwood to stand trial before 10th Dominion. The trial, which lasts several weeks ends with House Doth'Dakar and their infernal council proving unconditionally that Korik still supports the efforts of House Doth'Dakar in the Empire and squashing talk of naming them Heretics. Much to the chargin of the other Houses Major, the Vicar of Heartwood names House Doth'Dakar a new House Major, the first time a new House Major has ever been created. They are awarded their own lands within the Holy Land.
4a2607y: The Empress of Lark gives House Doth'Dakar leave to raise forces far larger than most other houses and begin once more pushing the boarders of the Empire outward. Their first targets lie to the south, taking the small kingdoms and city-states of the region that would become known as the Southern Harp.
In one of those southern Kingdoms a small band of adventurers is brought together by the conflict. Talissa and Qou Pup Foo of Sardinal, the half-orc Rawruun Rokhour, a teifling theif named Zivix, and the mad conjurer Sama'el Deshane struggle to escape the forces of the Empire and are launched onto a path set down for them by Kalistrae, the Lord of War and Fate.
4a2609y: House Doth'Dakar, with its many allies finishes securing its targets in the Southern Harp and returns to the capitol to begin planning a great campaign to the east.
The group history now calls Fates Chosen begin a quest to bring together 10 mystical swords forged by Kallistrae. Their adventures take them across the length and breadth of the Elyran continents. They are opposed in their quest by minions of Katdoral as well as groups of other adventurers also hunting the swords.
4a2610y: On the 11th Sardis the night is lit with blue and silver light as the leylines all across the Three Worlds flare with power. Every creature that sleeps or enters reverie that night experiences vivid dreams of wielding powerful magic. Dardanis Kaelis of Hearthome ascends to Godhood taking the name Dardanis Iraeven and the portfolio of Lord of Magic and Guardian of the Leylines. He gains the domains Magic, Spell, Leyline, Aellium, and Good.
The forces of the Empire, led once more by House Doth'Dakar begin a lengthy campaign eastward, in an attempt to push the Empires borders out to the Maerthac Ocean. The campaign lasts years and solidifies the ruthless and vile reputation of House Doth'Dakar and their allies. Every place they conquer is flooded with missionaries of the faiths of Katdoral, Korik, and Chal-Sue and the faiths of the evil gods begin growing.
The members of Fate's Chosen continue their quest, which takes them to the worlds of Thelus and Katrel as well. They complete their mission to gather all 10 swords and discover that they have been chosen for a task most dire. Knowing that the evil gods of Severall were planning to destroy him, Kallistrae altered his own fate and that of the adventurers to allow him to push forward his own replacement. Disturbed that he was working for his own God's downfall, Rawruun Rokhour convinces his friends to embark on a new quest. If the lord of war must die, then he would die with the sound of the three worlds at war in his ears. Fate's Chosen begin hunting down powerful artifacts called The Dragon Orbs.
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Post by Sardinal on Aug 20, 2017 17:14:51 GMT -5
4a2612y: Fates's Chosen gather all of the Dragon Orbs. They use them as components in an powerful epic spell that seizes control of the dragons of the Three Worlds and compels them to wage a devastating war on three targets. On Thelus the dragons attack the ancient Empire of the Stone Bear. They almost completely destroy the goblinoid empire, scattering its people and reducing its cities to rubble.
On Katrel the army of dragon attack a powerful human nation called the Evradian Coalition, obliterating the nation of slavers.
On Severall, the dragons massed and attack Es'Draery'Lar. They drow of the Holy Land, however, were forewarned of the coming calamity. The citizens of the drow cities were evacuated to the underground cities of the duergar and reinforcements from Lark were called in to fight the dragon horde. In addition, many of the good dragons of Severall were warned of the impending spell and placed themselves in a magical slumber to avoid its effects. Es'Draery'Lar managed to weather the attacks, slaying many dragons in the process.
In Kevatch, a powerful red dragon named Sullentine burns the city and rapes a beautiful daughter of the Vestivius family. She bears a half-dragon son named Brolin who over the years takes control of and rebuilds the city.
The powerful magics unleashed by Fate's Chosen had some unforeseen consequences. The ancient and insane dragons imprisoned in the Dragon Orbs were set free to ravage the lands. The power of the spell reverberated through the three worlds building on itself before breaking like a wave over the world of Thelus. The magic tore at the planet, reshaping the lands and seas in an event known now as The Sundering.
4a2613y: The Empires eastward expansion ends with the taking of a small coastal city. House Doth'Dakar and its allies return to Lark victorious and are heralded as Heroes of The Empire.
On the 17th day of Katris all the peoples of the Three Worlds experience powerful dreams of seizing power in their homelands and dominating all those that oppose them. Cyian Doth'Dakar ascends to Godhood taking on the mantle of God of Domination and Tyranny. He claims the domains of Domination, Evil, Law, and Tyranny.
4a2615y: Kari Shassa-Telan, with the aid of her husband Zaithan begin seizing control of the lands to the north of the Great Swamp. She establishes her Undead Kingdoms there and allies them to the Empire of Lark.
In the west, The Hearthome Confederacy embarks on a campaign of both economic and military conquest tot he west. Over the next several years the Confederacy forces the Western Coalition to capitulate city by city, bringing them into the Confederacy. The royal families are given seats on the Confederate Council but must swear fealty to the royal line of Hearthome.
4a2616y - 4a2619y: The Chromatic Dragons of the Three Worlds hold a magical conclave. Enraged and more than a little scared of the spell Fates Chosen unleashed to control them, they decide to pool their resources attempt to take over one of the Three Worlds for themselves. They choose Katrel, and slowly over these three years the vast majority of chromatic dragons vanish from Severall and Thelus. The chromatics engage begin decimating the population centers of Katrel and claiming vast swaths of territory.
The Metallic Dragons of the Three Worlds begin to follow the chromatics to Katrel in an effort to stop the evil dragons from completely destroying the worlds human and demi-race populations. A massive war breaks out between the good and evil dragons.
4a2621y: On the 1st day of Aridus the people of the Three Worlds experience vivid dreams of wealth and gold, of stealing what they desire with little regard to consequence and during the day many are overcome with the desire to prank their friends and neighbors. Zivix, of Fate's Chosen, ascends to Godhood taking on the portfolio of the God of Thieves, the Father of Greed, and the Trickster God. He takes the Chaos, Greed, and Trickery domains.
On the 11th day of Aridus the people of the three worlds experience dreams and visions of madness and chaos. Some experience a piercing clarity while other devolve into mad gibbering and speaking in tongues. Sama'el Deshane ascends to godhood, becoming The Overlord of Chaos, the Master of Dreams, and the Lord of Madness. He takes the domains of Chaos, Dream, and Madness.
On the 21st day of Aridus the people of the Three Worlds experience visions and dreams of making war on their enemies and many experience spontaneous bursts of raw strength. Rawruun Rokhour ascends to Godhood, replacing Kallestrae as the God of War. He also becomes the Lord of Strength. He takes on the domains of Chaos, Strength, and War. Collectively, these three become known as the Lords of Chaos.
4a2622y - 4a3119y: Severall enters a period called the Golden Calm. The Hearthome Confederacy and the Empire of Lark spend much of the years solidifying their hold on their new territories. Massive infrastructure projects begin linking many major cities with roads. New cities are founded and grow. Though tensions come and go the period is regarded as one largely of peace and prosperity.
On Katrel, the Great Dragon Wars continues. The ancient and mostly insane dragons released from the dragon orbs dominate their respective colors and fueled by their madness, the war takes on even more brutality. Much of Katrels remaining human and demihuman civilization is reduced to rubble.
By 4a2871y the war, now over two centuries long, has taken its toll on Katrel. The human and demihuman races have been fully reduced to small tribal bands of survivors. Most of these bands live nomadic lives constantly on the run from dragonkind.
In 4a2893y the most powerful generals of the Dragon Overlords from all colors meet to call a truce. Their numbers dramatically reduced by the unceasing war, the Dragons agree to an armistice they name the Pax Draconis. The lands Katrel are divided up among the various species of dragon to rule as their own. The Pax Draconis lasts for many centuries and the humans and demihuman races begin to seek what shelter they can find in the lands of the metallic dragons.
4a3120y: The Golden Calm is shattered when the Cyian Doth'Dakar, the Larkane Royal Family, Kaz'ryn Doth'Dakar and the Unizar Brothers attack the god Balthiir with the goal of raising Empress Sierra in his place as an evil diety. The battle goes on for more than an hour before the Empress Sierra strikes the final blow. Just as Balthiirs Divinity flooded into her, the Creator God Sardinal returned her to her Chaotic Good alignment and absconded with her.
On the 2nd day of Thesus, the peoples of the Three Worlds experienced dreams of their perfect lover, of falling deeply in love with someone, and of starting families with those they already loved. All over the worlds the number of pregnancies spiked for the rest of the year as Sierra Linenbright ascended to Godhood taking on the portfolio of the Goddess of Love and Fertility, and the Lady of Protection. She gained the domains of Chaos, Love, and Protection.
Cyian Doth'Dakar, enraged over Sardinal taking his ally and turning her into an enemy, orders his brother and Chosen Kaz'ryn, who is the new Emperor of Lark, to outlaw the faith of Sardinal within the Empire. Though many Sardinites escape, thousands of his faithful are slaughtered in what is known to history as the Cyian's Purge.
An unknown personage casts a powerful epic spell over Lark causing it to rain fire over the city. Tens of thousands die and over 70 percent of the cities structures are lost to the flames.
With House Doth'Dakar ascended to the Imperial Throne, rebuilding occurs swiftly and the entire Empire is restructured. House Doth'Dakar spends the next centuries creating incredible upgrades and massive infrastructure projects on a scale never before seen in the Three Worlds.
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Post by Sardinal on Aug 27, 2017 16:09:18 GMT -5
4a3131y: On Katrel, a silver dragon named Myrinalis defends a group of humans and dwarves moving through his lands from a green dragon. Three humans and two dwarves from the group come to his aid in the battle. Inspired by their courage, Myrinalis takes the five of them under his wing and begins training them to become dragonslayers. He teaches them the arts of diplomacy and rulership as well and gives them each a portion of the land under his control so that they can begin forming and defending homelands for the human and demihuman races. The group is composed of the dwarves Bailron Stonesky (Fighter) and Galleon Stoneshoulder(Cleric of Dardanis), and the humans K'mar(Druid), Rostik (Rogue), and Varzan Cree (Ranger).
4a3132y: The Dragon Slayers, now the rulers of large colonies of survivors begin forming and training military forces to protect the borders they share with blue and green dragon territories. They also encounter a unique red dragon named Grimfang and his half-dragon progeny the half-human sorcerer Ashur and the the half-dwarven warrior Crassus. There is little trust between the two groups but they share a common cause in having enemies in the green dragon territory, so they work together.
4a3133y: The Dragon Slayers begin a quest to help Galleon Stoneshoulder find the ancestral home of Clan Stoneshoulder, lost since the beginning of the Great Dragon Wars. While trekking through the mountains north of the lands they control, they stumble upon the lair of an Great Wyrm Prismatic Dragon. Their presence wakes the titanic creature, who had put himself into a slumber centuries ago in a move to avoid being pestered to participate in the Dragon Wars. The Dragon, who introduces himself as Huethal'haranapolashta'rotherennirowgrath'vynvamia or Hue for short, is irritated to learn that his lesser dragon cousins have taken over the entirety of Katrel. He believes that dragons have no business ruling over the lesser races. The group and Hue enter an agreement. He will aid them in a quest to reforge the Dragon Orbs so that they can lock the dragon overlords back up and they will aid him in his quest to father a brood of wyrmlings. He is the only Prismatic Dragon in the three worlds and must use magical means to have children.
4a3135y: The green and blue dragons that border on the lands controlled by the Dragon Slayers band together to declare war on the dwarven and human lands. They marshal small armies of human and demihuman slaves led by dragons and attempt to squash the growing power of the Dragon Slayers. In response, the group gathers its own forces and calls in allies from surrounding lands. The war last just over a year before the Dragon Slayers armies are victorious.
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Post by Sardinal on Sept 2, 2017 15:21:04 GMT -5
4a3136y - 4a3140y: The Dragon Slayers, under the guidance of both Hue and Dardanis undertake a series of dangerous quests to gather reagents they will need to help Hue create his progeny. Dardanis informs the group that the shells of the Prismatic dragon eggs born of this quest will be needed to help reforge the Dragon Orbs. This lends even more urgency to the quests. Throughout these years, they must return to defend their lands several times from the machinations of the chromatic dragons that oppose them.
4a3141y: Having gathered all they need, including the eggs of one of each of the 10 major types of true dragons, The Dragon Slayers and Hue perform the epic magic that will allow him to create 10 prismatic dragon eggs without a female. The spell works flawlessly, yet the Dragon Slayers are distraught to discover that Hue's life was the last reagent required. As the great Prismatic Wyrm died, his lifeforce was transformed and used to bring his children to life and 10 wyrmling prismatic dragon were born to the worlds. The wyrmlings each possessed a small part of their fathers memories and in honor of the Dragonslayers efforts to create them asked for they party to give the wyrmlngs their first names. Each member of the Party named one female and one male. Varzan chose the names Prism (male) and Facet (Female), K'Mar chose Ariac (male) and Sable (female), Bailron named his Spectrum (male) and Magna (Female), Rostik named his Shardik (male) and Ellian (female), and Galleon chose Radian (male) and Lumina (female).
4a3141y: The Dragon Slayers unify their individual regencies into a single Kingdom they name Nevermore. Bailron Stonesky is named first King of Nevermore and his city of Stonesky Keep in the Delvin's Reach region becomes the capitol. On the 7th day of Aridus Galleon Stoneshoulder begins the process of reforging the Dragon Orbs. The God of Magic, Dardanis, merges himself with Galleon to further this process. Informed of this, the evil dragons launch an attack on Nevermore. The battle lasts hours and heavily taxes the Dragon Slayers and their Kingdom. They call in every ally they have made over the years for the defense. Grimfang and his children join them in the defense, though for their own reasons. In the end, the defenders of Nevermore are victorious and the Dragon Orbs are reforged. The new Dragon Orbs are empty and now must be used in combat to capture the Dragon Overlords.
4a3142y: The Gold Dragon Overlord surrenders himself to the Dragon Slayers and invites them to imprison him in one of the newly reforged Dragon Orbs. In his more lucid moments, he realizes the danger he represents to the world and is willing to accept a return to his eternal jail to stop his own madness from further terrorizing Katrel. With the power of the Gold Dragon Orb in their hands, the Dragon Slayers launch an assault on the Red Dragon Overlord. Grimfang and his children join them in the attack. After an epic battle, they manage to trap the Red Dragon Overlord in a Dragon Orb, ending his rule over the red dragons of Katrel. Grimfang traps the soul of his son Crassus in a gem and attempts to barter it to Galleon Stoneshoulder in exchange for the Red Dragon Orb. Rostik intervenes, unwilling to let Grimfang gain the power of the Red Dragon Orb and therefore the power to rule over all reds. A short fight ensues that ends with Grimfang making off with both Crassus's soul and the Red Dragon Orb.
4a3143y: In a unique magical ritual of crafting, Galleon Stoneshoulder sacrifices his crafting skills to Dardanis in order to create his masterpiece, a work of magical creation that would eclipse all others before or after. He constructs a massive golem of Aellium Forged Steel and links the control of this epic construct to the magical Crown of Nevermore. Forged in the image of Crassus Grimson, this titanic construct is now used by the royal family of Nevermore to defend and protect the kingdom.
4a3144y: On the 17th day of Emil the peoples of the Three Worlds experience dreams of crafting and creating great works of art, architecture, weapons and armor. Galleon Stoneshoulder ascends to Godhood taking on the portfolio of God of Dwarves and of Crafts. He gains the domains of Dwarf, Law, Good, Craft. For the rest of the year, craftsmen of all stripes experience spontaneous burst of inspiration creating masterpieces otherwise beyond their skill.
4a3191y: Rostik the Dragon Slayer dies and becomes Saint Rostik the Dragon Slayer, patron saint of all those who seek protection from dragons and those that would slay dragons in the faiths of Galleon, Rawruun, Sama'el, and Zivix.
4a3192y: In a feat of magic never before seen in the Three Worlds, Kari Shassa-Telan creates the first mythal, a magical field covering the entire city of Stillmist. The raising of this mythal is heralded as the end of the 4th age of Severall and the beginning of the 5th age, The Age of High Magic.
This ends the 4th age timeline.
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