Post by Sardinal on Sept 14, 2013 20:57:20 GMT -5
The Weapon Master
The Weapon Master dedicates his life to the mastery of a single type of weapon. Weapon Masters are dedicated students of melee combat, spending years training to master their chosen weapon. They learn powerful combat styles that allow them to shift effortlessly between offense and defense. The Path of the Weaponmaster is difficult, requiring a monk-like focus and years of dedication. Most weapon Masters practice for hours a day.
Fighters and Monks are the most common core classes that are attracted to Weapon Master. Warriors of Faith and Rangers occasionally follow the path of the Weapon Master. Rogues and Barbarians seldom choose, though it is not unheard of.
Prerequisites:
Base Attack Bonus: +5
Alignment: Any Lawful
Feats: Combat Reflexes, Weapon Focus: (In the weapon that will be your favored weapon)
Skills: Balance +3, Tumble +3, Concentration + 5
Level BAB Fort Ref Will Special
1 +1 +2 +2 +0 Favored Weapon, Concurrent Advancement, Quickdraw
2 +2 +3 +3 +0 Combat Stances
3 +3 +3 +3 +1 Improved Critical
4 +4 +4 +4 +1
5 +5 +4 +4 +1 Improved Combat Stances
6 +6 +5 +5 +2 Improved Multiplier
7 +7 +5 +5 +2
8 +8 +6 +6 +2 Greater Combat Stances
9 +9 +6 +6 +3
10 +10 +7 +7 +3 Effortless Stances
HitDie: d10 Class Skills: 2 +Int mod/lvl Balance, Craft, Jump, Climb, Profession, Swim, Tumble, Concentration
Favored Weapon: The Weapon Master chooses his favored weapon at first level, which must be the weapon with which he has the Weapon Focus feat and must be a melee weapon. All other class abilities of the Weapon Master class require that the Weapon Master be using a weapon of this type. If the Weapon Master has levels of Monk, The chosen weapon becomes considered a Special Monk Weapon for that character.
Concurrent Advancement: If the Weapon Master has levels of Fighter, than Weapon Master Levels count as Fighter Levels for the purposes of qualifying for feats that require Fighter Levels. If the Weapon Master has Monk levels, than Weapon Master Levels count as Monk levels for the purposes of determining Monk AC bonus, Fast Movement, and Flurry of Blows. If the Weapon Master has both fighter and monk levels, they must choose one of these options at level one and this choice cannot be changed afterward.
Quickdraw: The Weapon Master gains the Quickdraw feat for his chosen weapon.
Combat Stances: The Weapon Master learns two combat stances, one for defense and one for offense. Entering, exiting, or switching between stances is a move action.
Defensive Stance: While in Defensive stance, the Weapon Master gains a parry bonus to AC equal to Half their Class Level (Minimum of 1), but their weapon damage for their Favored Weapon drops by one die category (Not Size Category).
Offensive Stance: While in Offensive Stance the Weapon Masters Favored Weapon damage increases by one die category (not size category), but the weapon master takes a -2 circumstance modifier to AC and Reflex Saves.
Improved Critical: The weapon master gains Improved Critical for their favored weapon as a bonus feat.
Improved Combat Stances: The Weapon Master's stances improve
Defensive: While in Defensive Stance, the Weapon Master may block a single ranged weapon attack 1x/round as if he had the Deflect Arrows feat. If the Weapon Master already possesses the Deflect Arrows feat, he may deflect 2x/round.
Offensive: While in Offensive, the Weapon Master may ignore 1 point of Damage Reduction per 2 class levels.
Improved Multiplier: The weapon Masters Favored weapon's crit multiplier increases by 1.
Greater Combat Stances: The Weapon Masters combat stances improve again.
Defensive: Once per round the Weapon Master my take an attack of opportunity against someone who has successfully struck and damaged him.
Offensive: The Weapon Master may take a 5 foot step in between each of their attacks during a full round attack, though they may not move more than their maximum movement.
Effortless Stances: The Weapon Master can now enter, exit, and switch stances as a swift action. In addition, the negatives associated with each of his stances go away. His weapon damage no longer drops in Defensive Stance and his no longer suffers a -2 to hit and reflex saves in Offensive Stance.
The Weapon Master dedicates his life to the mastery of a single type of weapon. Weapon Masters are dedicated students of melee combat, spending years training to master their chosen weapon. They learn powerful combat styles that allow them to shift effortlessly between offense and defense. The Path of the Weaponmaster is difficult, requiring a monk-like focus and years of dedication. Most weapon Masters practice for hours a day.
Fighters and Monks are the most common core classes that are attracted to Weapon Master. Warriors of Faith and Rangers occasionally follow the path of the Weapon Master. Rogues and Barbarians seldom choose, though it is not unheard of.
Prerequisites:
Base Attack Bonus: +5
Alignment: Any Lawful
Feats: Combat Reflexes, Weapon Focus: (In the weapon that will be your favored weapon)
Skills: Balance +3, Tumble +3, Concentration + 5
Level BAB Fort Ref Will Special
1 +1 +2 +2 +0 Favored Weapon, Concurrent Advancement, Quickdraw
2 +2 +3 +3 +0 Combat Stances
3 +3 +3 +3 +1 Improved Critical
4 +4 +4 +4 +1
5 +5 +4 +4 +1 Improved Combat Stances
6 +6 +5 +5 +2 Improved Multiplier
7 +7 +5 +5 +2
8 +8 +6 +6 +2 Greater Combat Stances
9 +9 +6 +6 +3
10 +10 +7 +7 +3 Effortless Stances
HitDie: d10 Class Skills: 2 +Int mod/lvl Balance, Craft, Jump, Climb, Profession, Swim, Tumble, Concentration
Favored Weapon: The Weapon Master chooses his favored weapon at first level, which must be the weapon with which he has the Weapon Focus feat and must be a melee weapon. All other class abilities of the Weapon Master class require that the Weapon Master be using a weapon of this type. If the Weapon Master has levels of Monk, The chosen weapon becomes considered a Special Monk Weapon for that character.
Concurrent Advancement: If the Weapon Master has levels of Fighter, than Weapon Master Levels count as Fighter Levels for the purposes of qualifying for feats that require Fighter Levels. If the Weapon Master has Monk levels, than Weapon Master Levels count as Monk levels for the purposes of determining Monk AC bonus, Fast Movement, and Flurry of Blows. If the Weapon Master has both fighter and monk levels, they must choose one of these options at level one and this choice cannot be changed afterward.
Quickdraw: The Weapon Master gains the Quickdraw feat for his chosen weapon.
Combat Stances: The Weapon Master learns two combat stances, one for defense and one for offense. Entering, exiting, or switching between stances is a move action.
Defensive Stance: While in Defensive stance, the Weapon Master gains a parry bonus to AC equal to Half their Class Level (Minimum of 1), but their weapon damage for their Favored Weapon drops by one die category (Not Size Category).
Offensive Stance: While in Offensive Stance the Weapon Masters Favored Weapon damage increases by one die category (not size category), but the weapon master takes a -2 circumstance modifier to AC and Reflex Saves.
Improved Critical: The weapon master gains Improved Critical for their favored weapon as a bonus feat.
Improved Combat Stances: The Weapon Master's stances improve
Defensive: While in Defensive Stance, the Weapon Master may block a single ranged weapon attack 1x/round as if he had the Deflect Arrows feat. If the Weapon Master already possesses the Deflect Arrows feat, he may deflect 2x/round.
Offensive: While in Offensive, the Weapon Master may ignore 1 point of Damage Reduction per 2 class levels.
Improved Multiplier: The weapon Masters Favored weapon's crit multiplier increases by 1.
Greater Combat Stances: The Weapon Masters combat stances improve again.
Defensive: Once per round the Weapon Master my take an attack of opportunity against someone who has successfully struck and damaged him.
Offensive: The Weapon Master may take a 5 foot step in between each of their attacks during a full round attack, though they may not move more than their maximum movement.
Effortless Stances: The Weapon Master can now enter, exit, and switch stances as a swift action. In addition, the negatives associated with each of his stances go away. His weapon damage no longer drops in Defensive Stance and his no longer suffers a -2 to hit and reflex saves in Offensive Stance.