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Post by Cyian on Dec 3, 2013 17:20:48 GMT -5
Prerequisite : 6 Ranks in Tumble, Dodge, Mobility. Skills : 6+ Int/lvl Class Skills: Balance, Bluff, Climb, Disable Device, Disguise, Escape Artist, Gather Information, Hide, Jump, Listen, Move Silent, Open Lock, Profession, Sleight of Hand, Spot, Tumble, Use Magic Device Level | Base Attack | Fortitude | Reflex | Will | Special | 1 | 0 | 0 | 2 | 0 | Accelerated Acrobatics, 10ft Tumble | 2 | 1 | 0 | 3 | 0 | Sneak Attack +1d6 | 3 | 2 | 1 | 3 | 1 | Fast Movement +5 | 4 | 3 | 1 | 4 | 1 | Sneak Attack +1d6 | 5 | 3 | 1 | 4 | 1 | Evasive Maneuvers x1 day | 6 | 4 | 2 | 5 | 2 | Sneak Attack +1d6 | 7 | 5 | 2 | 5 | 2 | Fast Movement +10 | 8 | 6 | 2 | 6 | 2 | Sneak Attack +1d6 | 9 | 6 | 3 | 6 | 3 | Skill Mastery: Tumble Balance | 10 | 7 | 3 | 7 | 3 | Evasive Maneuvers x2 day, Sneak Attack +1d6, Fast Movement +15 |
Accelerated Acrobatics
The -10 penalty for tumbling at full speed is reduced by 1 per level.
10 Foot Tumble Any time you make a 5ft step, you may make a special DC25 Tumble check to make it a 10ft Tumble. 10ft Tumble follow the same rules as an 5ft Step.
Fast Movement The Nimble Tumbler increases in base movement by +5 at 3rd level, another +5 at 7th, and another +5 at 10th while wearing light armor or no armor.
Evasive Maneuvers 1x day at 5th, 2x day at 10th, Immediate action tumble check to negate an unarmed strike, melee, or ranged attack. The DC for the ability is equal to that of the opposing attack role that threatens you.
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