Post by Katdoral on Apr 6, 2016 11:23:26 GMT -5
Level | Base Attack | Base Fort | Base Ref | Base Will | Special | |
1 | 0 | 0 | 0 | 2 | Construst Specialization 1 | None |
2 | 1 | 0 | 0 | 3 | Reforge Construct | +1 Existing Spellcasting Class |
3 | 2 | 1 | 1 | 3 | Repair Construct 1,Construct Specialization 2 | +1 Existing Spellcasting Class |
4 | 3 | 1 | 1 | 4 | +1 Existing Spellcasting Class | |
5 | 3 | 1 | 1 | 4 | None | |
6 | 4 | 2 | 2 | 5 | Construct Specialization 3, Repair Construct 2 | +1 Existing Spellcasting Class |
7 | 5 | 2 | 2 | 5 | +1 Existing Spellcasting Class | |
8 | 6 | 2 | 2 | 6 | Construct Manipulation | +1 Existing Spellcasting Class |
9 | 6 | 3 | 3 | 6 | Devoted Construct,Construct Specialization 4, Repair Construct 3 | +1 Existing Spellcasting Class |
10 | 7 | 3 | 3 | 7 | Construct Domination | +1 Existing Spellcasting Class |
Construct Specialization 1
At 1st level a Golem Master must choose 1 of 2 paths; The Path of the Engineer, or The Path of the Martial. This choice cannot be changed later, and effects what abilities they receive from this point forward. The Path of the Engineer focuses on the construction of constructs, whereas the Path of the Martial focuses on combat related abilities.
If Engineer is chosen, at 1st level, they gain access to Construct Efficiency. If Martial is Chosen, they gain access to Martial Prowess.
Construct Efficiency: [EX] The base cost for creating a new construct is reduced by 5% at 1st level of this class, and a further 5% for every 5 levels in Golem Master. Additionally, The cost for increasing a construct's HD is reduced by 500 GP at 1st level of this class, and a further 500 GP for every 5 levels in Golem Master.
Martial Prowess: [EX] All newly created constructs receive an Attack and Damage Bonus equal to +1 per 3 levels in Golem Master. This is not a retroactive effect. As an example, a Golem Master creates a construct at 5th level, granting it a +1 bonus to Attack and Damage, then the Golem Master gains a level. The construct still only has the +1 bonus to attack and damage.
Reforge Construct: [EX] At level 2, a Golem Master may reforge any construct that it controls. This is the same process of increasing a statistic boosting item. Calculate the cost of the current construct, then calculate the cost of the construct when upgraded. Then subtract these two values and that is what a Golem Master is required to pay. A positive change in GP cost is required to utilize this ability.
Repair Construct: [SU] At level 3, a Golem Master can use available spell energy to repair any construct that they control. (Even if that construct would normally be immune to magic.) As a standard action at a range of touch, a Golem Master can repair damage equal to 1d4 per level of the spell converted. Only memorized spells, or available spell slots in the case of spontaneous casters, can be converted for this purpose. At 3th level, this increases to 1d6, and at 9th level it increases to 1d8.
Construct Specialization 2: The Path of the Engineer gain access to Speedy Construction, whereas The Path of the Martial gains access to Swift Runner.
Speedy Construction: [EX] At 3rd level the Golem Master can create constructs at an accelerated rate. The amount of GP per day increases to 2000 GP, and an additional 1000 GP for every 5 levels after 5th in Golem Master. These values have a maximum beneficial attribute of 20% and 2500 Gp, respectively.
Swift Runner: [EX] At 3rd level of Golem Master, all newly created constructs gain an additional 20 feet of movement. Additionally, they can perform a charge action (even if they were restricted from doing so before), and gain an additional +2 to their attack rolls on charges.
Construct Specialization 3: The Path of the Engineer gains access to Size Alteration, wheras The Path of the Martial gains access to Trainable Tactics.
Size Alteration: [EX] The Golem Master can choose to increase the size category of any construct it creates by 1 step larger, but still pays the normal 50,000 Gp cost for changes in each size category.
Trainable Tactis: [EX] The Golem Master can now grant any newly created construct with 1 "General" feat. The Golem Master need not have this feat themselves, and the construct itself need not meet any requirements for said feat either. For ever 5 levels of Golem Master, 1 additional feat may be applied. Each feat also has a cost of 25,000 Gp that must be paid as part of the normal cost for creating the construct.
Construct Manipulation: [SU] A Golem Master of 8th level or higher may successfully cast spells on any construct it controls, even if that construct would normally be immune to that effect, 1 time per day.
Devoted Construct: [EX] Constructs under the control of the Golem Master can no longer go berserk, or otherwise loose control of their constructs.
Construct Specialization 4: The Path of the Engineer gains access to Insightful Construction, whereas the Path of the Martial gains access to Determined Constructs.
Insightful Construction: [EX] The Golem Master now need not have the spells necessary normally required for the construction of a construct. Instead, they pay a cost in experience equal to 100 * the level of the needed spell.
Determined Constructs: [EX] Newly created constructs have their existing damage reduction increased 1 point per 3 levels in Golem Master. If they did not have damage reduction before, they instead gain damage reduction 10/Adamantine.
Construct Domination: [EX] A Golem Master may attempt to take control of a construct. As a special standard action with a range of touch, the Golem Master can force an uncontrolled construct to make a Will saving thow with a DC of 10 + 1/2 Golem Master's Level. If the save succeeds, nothing happens and the Golem Master cannot ever attempt to control that construct again. If the save fails, the construct immediately becomes controlled by the Golem Master. This can provoke an attack of opportunity. A Golem Master can attempt this action 1 time per year. Also, if the initial touch attack misses, the attempt is lost. In the case of a controlled construct, the construct's owner makes the saving through using their will save, if the construct's owner is within 100' of the construct, otherwise use the construct's will save as above.