Post by Cyian on May 21, 2017 21:01:49 GMT -5
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Name: Pellaeon Doth'Dakar
Titles: The Chosen of Cyian, Pontifex Maximus, the Anointed, Unholy See, Your Eminence, Your Grace, Dominus
Aliases:
Languages- All
Physical Description
Bio
Past
Present
Friends/Allies
Guilds/Affiliations/Political/Churches/Leadership
Cohort
Enemies
Kill on Sight
CLASS
STATS
Immunity
Sleep Spells and effects
Spell Immunity,Greater: Holy Word, Word of Chaos, Trap the Soul, Dimensional Lock, Dimensional Anchor, Prismatic Ray, Harm
Resistance's
30 Fire, Sonic, Electricity, Cold, Acid
+2 Saves vs Enchantments, Spells, Spell Like Abilities
Template
Racial Traits: Drow
+2 Dexterity, –2 Constitution, +2 Intelligence, +2 Charisma.
Medium size.
A drow’s base land speed is 30 feet.
Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)
Darkvision out to 120 feet.
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword.
Spell resistance equal to 11 + class levels.
+2 racial bonus on Will saves against spells and spell-like abilities.
+2 racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common, Elven, Drow. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Level adjustment +2.
Racial Abilities : Deeper Darkness x1 day, Drow Fire, Dancing Lights x3
Class Abilities
Cleric:
Aura, Spontaneous Casting, Turn or Rebuke Undead
Evangelist
Great Orator (Su): An evangelist can inspire, protect, and otherwise improve the situation of his allies simply by speaking clearly and being heard. This ability is similar to the bard's bardic music ability (see page 29 of the Player's Handbook for a complete description) and, indeed, evangelist levels stack with bard levels to determine the strength of known bard songs. For example, a bard 3/evangelist 5 improves his inspire competence ability, but does not gain any new bard abilities. He could use bardic music to convert the unfaithful, countersong, fascinate, inspire the righteous, inspire courage +2, inspire dread or inspire hope, but would not gain the inspire competence, inspire greatness, or suggestion abilities. Alternately, a bard 7/evangelist 1 would be able to use bardic music to countersong, fascinate, inspire competence, inspire courage +2, inspire dread or inspire hope, and suggestion. Evangelist oratory abilities function in exactly the same manner as bardic music except the evangelist must speak loudly and clearly, rather than sing or play an instrument.
Inspire Dread (Su): An evil evangelist with 9 or more ranks in Perform (oratory) can inspire hopelessness in all enemies within 30 feet. This ability imposes a -4 penalty on Will saves on all enemies within 30 feet of the evangelist. Delivering this oratory requires a full-round action to activate and requires concentration each round to continue the effect. The effect lasts as long as the evangelist speaks and for 3 rounds thereafter. Inspire dread is a mind-affecting ability.
Inflame the Righteous (Su): An evangelist of 3rd level or higher with 11 or more ranks in Perform (oratory) can use this ability to wreath himself and any of his allies within 30 feet in divine flame. Each beneficiary of this ability gains the benefit of a fire shield spell. Use the evangelist's level +5 to determine the caster level of the spell. The damage caused by the spell is, however, purely divine and not subject to a creature's resistance or immunity to fire.
This oratory requires a full-round action to perform and requires concentration each round to continue the effect. The effect lasts as long as the evangelist speaks and for threerounds thereafter.
Convert the Unfaithful (Su): An evangelist of 5th level with at least 13 ranks in Perform (oratory) may attempt to convert a single enemy within 30 feet. As a full-round action, the evangelist delivers an impassioned speech on the righteousness of his beliefs to a single enemy, who must attempt a Will save (DC = 10 + class level + Cha mod). If the creature succeeds, it is shaken for one round. If the creature fails its saving throw, it converts. Creatures with an alignment subtype (such as angels and devils) are immune to this ability. A converted creature is effectively charmed by the evangelist (similar to a charm monster spell). In addition, a converted creature temporarily assumes the alignment of the evangelist and acts accordingly. This may mean some of the creature's class abilities, spells, or other abilities are unavailable to it for the duration of the spell (a paladin converted to something other than lawful good, for example, loses her class abilities for the duration).
When the duration elapses, the creature then has a choice: It can continue to act according to its new alignment, or it can shift back. If the creature chooses to permanently change its alignment to the evangelist's, it acts as if a cleric of the appropriate alignment had cast atonement on it. If the creature chooses to change back, it must make another saving throw (with the same save DC as before). If it fails this saving throw its alignment changes back but it needs an atonement spell to gain back any abilities it lost due to its temporary alignment change.
Fast Talk (Ex): At 2nd level, the evangelist knows the right thing to say at the right time. He may make a rushed Diplomacy check as a full-round action at only a —5 penalty.
Skill Mastery (Ex): At 4th level, the evangelist becomes so certain in the use of certain skills that he can use them reliably even under adverse conditions. Upon gaining this ability, the evangelist selects a number of skills equal to 1 + his Intelligence modifier (minimum of 1) from the following list: Bluff, Diplomacy, Disguise, Intimidate, and Sense Motive. When making a skill check with one of the selected skills, he may take 10 even if stress and distractions would normally prevent him from doing so.
Feats
Progression: Heir to Perfection(drow),True Believer, Negotiator, Dark Speech, Malign Spell Focus, Greater Spell Focus: Enchantment, Corrupt Spell , Divine Ward, Meta: Heighten.
Epic Progression: Epic Spell Casting, Improved Spell Capacity,Multi-spell,Improved Spell Capacity, Improved Spell Capacity, Improved Spell Capacity
Wishes / Miracles: Improved Spell Capacity, Sanctify Relic, Craft Arms and Armor, Craft Wondrous Item, Divine Spell Power
Items: Evasion, Extra Turning, Extra Turning
Other: Spell Focus: Enchantment (Domain)
Head:Pontiff's Regalia, Skull Cap \ Tower
(Drow)(Cyianite)+6 Int, Mind Blank x1 day (CL 18th), +30 Diplomacy, Glamoured
Face: Third Eye of Sensing (Invisible)
(Drow)(Cyianite) Golden Sun(M205), Dragon Sight 60ft (CL 12th)
Neck: Pontiff's Regalia, Holy Symbol of Cyian Imperator Divinus
(Drow)(Cyianite) +12 Wis, +5 Natural Armour, +30 Spell Craft
Shoulders: Pontiff's Regalia, High Collar Cloak
(Drow)(Cyianite) + 6 Cha, +5 Resistances, Greater Cold Resistance (30), Glamoured
Torso: Pontiff's Regalia, Vestments
(Drow)(Cyianite) +6 Con, Greater Fire Resistance (30), Glamoured, +30 Perform: Oratory
Body: Pontiff's Regalia, Robes
(Drow)(Cyianite) Contingency: Silence (Self) Upon utterance of Holy Word, Word of Chaos.
Arms: Pontiff's Regalia, Vambracers
(Drow)(Cyianite) +8 Armor Bonus, Greater Acid Resistance (30), +30 Bluff, Glamoured
Hands: Pontiff's Regalia, Spiked Gauntlet
(Drow)(Cyianite) +6 Dex, Greater Electricity Resistance (30), Storing, Glamoured,
Finger:
The Dark Mana Reservoir (St. Vrinn of the Knife)
Finger: Pellaeon's Signet Ring (Epic)
(Drow)(Cyianite)(Doth'Dakar) Spell Turning (9 lvls), Evasion, +5 protection, Arcane Mark (Unlimited)
Waist: Pontiff's Regalia, Rope Belt
(Drow)(Cyianite) +6 Str, Belt of Battle, Greater Sonic Resistance (30), Glamoured
Feet: Pontiff's Regalia, Soldiers Sandal
(Drow)(Cyianite) Haste, Teleport (Swift)( x3 day)
Inventory
Power Components:
Yogoloth's Brain(BoVD46)
Agony(BoVD46) +2 CL
Soul in Larval Form (BoVD46) +10 CL vs Spell Resistance
Soul in Receptacle (BoVD46) +2 DC Spells
Wealth & Assets
Holdings
Interests and Stakes
Other Assests
Name: Pellaeon Doth'Dakar
Titles: The Chosen of Cyian, Pontifex Maximus, the Anointed, Unholy See, Your Eminence, Your Grace, Dominus
Aliases:
Race | Alignment | Age | Height | Weight | Hair |
Drow | LE | 1800 | 5'5 | 150 | White |
Eyes | Skin | Origin | Residence | Patron/Deity | Immortality |
Lavender | Ebony | Homewood | Lark, Empire of Lark | Cyian | Yes |
Languages- All
Physical Description
Bio
Past
Present
Friends/Allies
Guilds/Affiliations/Political/Churches/Leadership
Cohort
Enemies
Kill on Sight
CLASS
Class / Template | Hit Die | Level |
Cleric | d8 | 26 |
Evangelist | d6 | 5 |
Level Adjustment | 2 | |
Total Effective | 28 |
STATS
Total | Ablility Mod | Base | Level Adv | Magic | Inherent | Divine Inherent | Race/Age | (Feats/Conditional/Etc) | Choosen | |
STR | 23 | 6 | 10 | 6 | 5 | 5 | 5 | |||
DEX | 34 | 12 | 16 | 6 | 5 | 5 | 2 (Race) | |||
CON | 26 | 8 | 10 | 6 | 5 | 5 | -2 (Race) | |||
INT | 29 | 9 | 18 | 6 | 5 | 5 | 2 (Race) | |||
WIS | 42 | 16 | 18 | 12 | 5 | 5 | 2(Heir to Perf) | |||
CHA | 48 | 19 | 18 | 7 | 6 | 5 | 5 | 2(Race) | 5 |
Hit Points | Massive Damage | Healing Rate | Fast Healing |
438 | |||
Total | Ability Mod | Magic | MISC | Base 1 | Base 2 | Epic | Base 4 | Base 5 | |
FORT | 28 | 8 | 5 | 9 | 1 | 5 | |||
REFLEX | 28 | 12 | 5 | 5 | 1 | 5 | |||
WILL | 39 | 16 | 5 | 9 | 4 | 5 |
Immunity
Sleep Spells and effects
Spell Immunity,Greater: Holy Word, Word of Chaos, Trap the Soul, Dimensional Lock, Dimensional Anchor, Prismatic Ray, Harm
Resistance's
30 Fire, Sonic, Electricity, Cold, Acid
+2 Saves vs Enchantments, Spells, Spell Like Abilities
Skills
Class1 | Class 2 | Class 3 | Class 4 | Class 5 | Skill Name | MOD | Total | Abilitiy | Rank | Magic | Feat/Race | Misc | ||
158 | 50 | Appraise | INT | |||||||||||
Autohypnosis | WIS | |||||||||||||
Balance | DEX | |||||||||||||
28cc | 14 | Bluff | WIS | 71 | 13 | 28 | 30 | |||||||
Climb | STR | |||||||||||||
15 | Concentration | CON | 23 | 8 | 15 | |||||||||
Decipher Script | INT | |||||||||||||
29 | Diplomacy | CHA | 75 | 16 | 29 | 30 | 2(Feat) | |||||||
Disable Device | INT | |||||||||||||
Disguise | CHA | |||||||||||||
Escape Artist | DEX | |||||||||||||
Forgery | DEX | |||||||||||||
Gather Information | CHA | |||||||||||||
Handle Animal | CHA | |||||||||||||
Heal | WIS | |||||||||||||
Hide | DEX | |||||||||||||
Intimidate | Str/Int | |||||||||||||
Jump | STR | |||||||||||||
Listen | WIS | |||||||||||||
Move Silent | DEX | |||||||||||||
Open Lock | DEX | |||||||||||||
Ride | DEX | |||||||||||||
Search | INT | 11 | 9 | 2 | ||||||||||
Sense Motive | WIS | 17 | 13 | 2 | 2 | |||||||||
Sleight of Hand | DEX | |||||||||||||
Speak Language | INT | |||||||||||||
Spell Craft | INT | 68 | 9 | 29 | 30 | |||||||||
Spot | WIS | 29 | 13 | 14 | 2 | |||||||||
Survival | WIS | |||||||||||||
Swim | STR | |||||||||||||
Tumble | DEX | |||||||||||||
Use Magic Device | CHA | |||||||||||||
Use Rope | DEX | |||||||||||||
Craft | INT | |||||||||||||
20 | Profession: Vintner | WIS | 33 | 13 | 20 | |||||||||
29 | Knowledge Religion | INT | 38 | 9 | 29 | |||||||||
29 | Knowledge Arcana | INT | 38 | 9 | 29 | |||||||||
Knowledge | INT | |||||||||||||
Knowledge | INT | |||||||||||||
28cc | 14 | Perform: Oratory | CHA | 71 | 13 | 28 | 30 | |||||||
Perform | CHA | |||||||||||||
Perform | CHA | |||||||||||||
Langauge | INT | |||||||||||||
Langauge | INT | |||||||||||||
Langauge | INT | |||||||||||||
Combat
Total | Ability Mod | Magic | Feat/Conditional/Etc | |
Initiative | 12 | 12 |
Melee / Ranged | Total | Ability Mod | Magic | Size | Feat/Conditional/Etc | Base 1 | Base 2 | Epic | Base 4 |
Melee | 26 / 21 / 16 | 6 | 11 | 3 | 6 | ||||
Ranged | 32 / 27 / 22 | 12 | 11 | 3 | 6 | ||||
Grapple |
Attack | Total to Hit | Attack Modifier | Total Damage | Weapon Damage | Ability Mod | Magic Mod | Feats/Conditional/Etc | Critical | Range/Reach | Type | Size | ||
Armor Class | Base | Armor Bonus | Shield Bonus | Nat Armor | Ability Mod | Deflect | Magic | Feat/Condition | Dodge |
47 | 10 | 8 | 7 | 5 | 12 | 5 |
Touch | Flat Footed | Dam Reduction | Max Dex | Miss Chance | Spell Failure | Check Penalty | Spell Resist |
27 | 35 | 38 |
Movement | Total | Base | Magic | Class Abilities | Feats/Condition |
Base | 30 | 30 | |||
Sneak | 15 | 15 | |||
Tumble | 15 | 15 | |||
Swim | 30 | 30 | |||
Flying | |||||
Charge | 60 | 60 | |||
Full Round x4 | 120 | 120 |
Template
Racial Traits: Drow
+2 Dexterity, –2 Constitution, +2 Intelligence, +2 Charisma.
Medium size.
A drow’s base land speed is 30 feet.
Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)
Darkvision out to 120 feet.
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword.
Spell resistance equal to 11 + class levels.
+2 racial bonus on Will saves against spells and spell-like abilities.
+2 racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common, Elven, Drow. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Level adjustment +2.
Racial Abilities : Deeper Darkness x1 day, Drow Fire, Dancing Lights x3
Class Abilities
Cleric:
Aura, Spontaneous Casting, Turn or Rebuke Undead
Evangelist
Great Orator (Su): An evangelist can inspire, protect, and otherwise improve the situation of his allies simply by speaking clearly and being heard. This ability is similar to the bard's bardic music ability (see page 29 of the Player's Handbook for a complete description) and, indeed, evangelist levels stack with bard levels to determine the strength of known bard songs. For example, a bard 3/evangelist 5 improves his inspire competence ability, but does not gain any new bard abilities. He could use bardic music to convert the unfaithful, countersong, fascinate, inspire the righteous, inspire courage +2, inspire dread or inspire hope, but would not gain the inspire competence, inspire greatness, or suggestion abilities. Alternately, a bard 7/evangelist 1 would be able to use bardic music to countersong, fascinate, inspire competence, inspire courage +2, inspire dread or inspire hope, and suggestion. Evangelist oratory abilities function in exactly the same manner as bardic music except the evangelist must speak loudly and clearly, rather than sing or play an instrument.
Inspire Dread (Su): An evil evangelist with 9 or more ranks in Perform (oratory) can inspire hopelessness in all enemies within 30 feet. This ability imposes a -4 penalty on Will saves on all enemies within 30 feet of the evangelist. Delivering this oratory requires a full-round action to activate and requires concentration each round to continue the effect. The effect lasts as long as the evangelist speaks and for 3 rounds thereafter. Inspire dread is a mind-affecting ability.
Inflame the Righteous (Su): An evangelist of 3rd level or higher with 11 or more ranks in Perform (oratory) can use this ability to wreath himself and any of his allies within 30 feet in divine flame. Each beneficiary of this ability gains the benefit of a fire shield spell. Use the evangelist's level +5 to determine the caster level of the spell. The damage caused by the spell is, however, purely divine and not subject to a creature's resistance or immunity to fire.
This oratory requires a full-round action to perform and requires concentration each round to continue the effect. The effect lasts as long as the evangelist speaks and for threerounds thereafter.
Convert the Unfaithful (Su): An evangelist of 5th level with at least 13 ranks in Perform (oratory) may attempt to convert a single enemy within 30 feet. As a full-round action, the evangelist delivers an impassioned speech on the righteousness of his beliefs to a single enemy, who must attempt a Will save (DC = 10 + class level + Cha mod). If the creature succeeds, it is shaken for one round. If the creature fails its saving throw, it converts. Creatures with an alignment subtype (such as angels and devils) are immune to this ability. A converted creature is effectively charmed by the evangelist (similar to a charm monster spell). In addition, a converted creature temporarily assumes the alignment of the evangelist and acts accordingly. This may mean some of the creature's class abilities, spells, or other abilities are unavailable to it for the duration of the spell (a paladin converted to something other than lawful good, for example, loses her class abilities for the duration).
When the duration elapses, the creature then has a choice: It can continue to act according to its new alignment, or it can shift back. If the creature chooses to permanently change its alignment to the evangelist's, it acts as if a cleric of the appropriate alignment had cast atonement on it. If the creature chooses to change back, it must make another saving throw (with the same save DC as before). If it fails this saving throw its alignment changes back but it needs an atonement spell to gain back any abilities it lost due to its temporary alignment change.
Fast Talk (Ex): At 2nd level, the evangelist knows the right thing to say at the right time. He may make a rushed Diplomacy check as a full-round action at only a —5 penalty.
Skill Mastery (Ex): At 4th level, the evangelist becomes so certain in the use of certain skills that he can use them reliably even under adverse conditions. Upon gaining this ability, the evangelist selects a number of skills equal to 1 + his Intelligence modifier (minimum of 1) from the following list: Bluff, Diplomacy, Disguise, Intimidate, and Sense Motive. When making a skill check with one of the selected skills, he may take 10 even if stress and distractions would normally prevent him from doing so.
Feats
Progression: Heir to Perfection(drow),True Believer, Negotiator, Dark Speech, Malign Spell Focus, Greater Spell Focus: Enchantment, Corrupt Spell , Divine Ward, Meta: Heighten.
Epic Progression: Epic Spell Casting, Improved Spell Capacity,Multi-spell,Improved Spell Capacity, Improved Spell Capacity, Improved Spell Capacity
Wishes / Miracles: Improved Spell Capacity, Sanctify Relic, Craft Arms and Armor, Craft Wondrous Item, Divine Spell Power
Items: Evasion, Extra Turning, Extra Turning
Other: Spell Focus: Enchantment (Domain)
Equipment
Head:Pontiff's Regalia, Skull Cap \ Tower
(Drow)(Cyianite)+6 Int, Mind Blank x1 day (CL 18th), +30 Diplomacy, Glamoured
Face: Third Eye of Sensing (Invisible)
(Drow)(Cyianite) Golden Sun(M205), Dragon Sight 60ft (CL 12th)
Neck: Pontiff's Regalia, Holy Symbol of Cyian Imperator Divinus
(Drow)(Cyianite) +12 Wis, +5 Natural Armour, +30 Spell Craft
Shoulders: Pontiff's Regalia, High Collar Cloak
(Drow)(Cyianite) + 6 Cha, +5 Resistances, Greater Cold Resistance (30), Glamoured
Torso: Pontiff's Regalia, Vestments
(Drow)(Cyianite) +6 Con, Greater Fire Resistance (30), Glamoured, +30 Perform: Oratory
Body: Pontiff's Regalia, Robes
(Drow)(Cyianite) Contingency: Silence (Self) Upon utterance of Holy Word, Word of Chaos.
Arms: Pontiff's Regalia, Vambracers
(Drow)(Cyianite) +8 Armor Bonus, Greater Acid Resistance (30), +30 Bluff, Glamoured
Hands: Pontiff's Regalia, Spiked Gauntlet
(Drow)(Cyianite) +6 Dex, Greater Electricity Resistance (30), Storing, Glamoured,
Finger:
The Dark Mana Reservoir (St. Vrinn of the Knife)
Finger: Pellaeon's Signet Ring (Epic)
(Drow)(Cyianite)(Doth'Dakar) Spell Turning (9 lvls), Evasion, +5 protection, Arcane Mark (Unlimited)
Waist: Pontiff's Regalia, Rope Belt
(Drow)(Cyianite) +6 Str, Belt of Battle, Greater Sonic Resistance (30), Glamoured
Feet: Pontiff's Regalia, Soldiers Sandal
(Drow)(Cyianite) Haste, Teleport (Swift)( x3 day)
Inventory
Power Components:
Yogoloth's Brain(BoVD46)
Agony(BoVD46) +2 CL
Soul in Larval Form (BoVD46) +10 CL vs Spell Resistance
Soul in Receptacle (BoVD46) +2 DC Spells
Wealth & Assets
Currency | Value | |
Gems (gold value) | ||
Platinum | ||
Gold | ||
Silver | ||
Electrum | ||
Copper | ||
Art |
Holdings
Interests and Stakes
Other Assests