Post by Katdoral on Jun 16, 2017 9:37:39 GMT -5
Level | Base Attack | Fort | Ref | Will | Special | Caster Level |
1 | 0 | 2 | 0 | 2 | Holy Vestment | +1 Existing Divine Caster Level |
2 | 1 | 3 | 0 | 3 | Holy Vestment | +1 Existing Divine Caster Level |
3 | 2 | 3 | 1 | 3 | Holy Vestment | +1 Existing Divine Caster Level |
4 | 3 | 4 | 1 | 4 | Holy Vestment | +1 Existing Divine Caster Level |
5 | 3 | 4 | 1 | 4 | Holy Vestment | +1 Existing Divine Caster Level |
Requirements:
Skills: Knowledge (religion) 15 ranks, Spellcraft 15 ranks.
Feats: Skill Focus (Spellcraft), Skill Focus (Knowledge - Religion), Domain Focus (Any)
Spells: Ability to cast 6th level divine spells.
Class Skills: Concentration (CON), Craft (Any), Knowledge - Religion, Profession, Search, Spellcraft
Skill Points at Each Level: 2 + INT modifier
Weapons and Armor Proficiency: Arch Priest's gain no proficiency with any weapon or armor
Spells per Day/Spells Known: When a new Arch Priest level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever divine spellcasting class in which he could cast 6th level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one divine spellcasting class in which he could cast 6th level spells before he became an Arch Priest, he must decide to which class he adds each level of Arch Priest for the purpose of determining spells per day.
Holy Vestments:
Holy Reach(su): The Arch Priest can use spells with a range of touch on a target up to 60 feet away. The Arch Priest must make a ranged touch attack. Holy reach can be selected a second time as a special ability, in which case the range increases to 60 feet. This ability costs one 7th level spell slot.
Mastery of Shaping: The Arch Priest can alter the area and effect spells that use one of the following shapes: Burst, cone, ylinder, emanation, or spread. The alteration consists of creating spaces within the spell's area or effect that are not subject to the spell. The minimum dimension for thses spaces is a 5 foot cube. Furthermore, any shapable spells have a minimum dimension of 5 feet instead of 10 feet. This ability costs one 6th level spell slot.
Spell Power: This ability increases the Arch Priest's effective caster level by +1 (for purposes of determining level dependant spell variables such as damage dice or range, and caster level checks only). This ability costs one 5th level spell slot.
Spell-like Ability: An Arch Priest who selects this type of Holy Vestment can use one of her divine spell slots to permanently prepare one of her divine spells as a spell-like ability that can be used twice per day. The Arch Priest does not use any componenets when casting the spell, although a spell that costs XP to cast still does so and a spell with a costly material component instead costs her 10 times that amount in XP. This ability costs one 5th level spell slot. The spell-like ability normally uses a spell slot of the spell's level, although the Arch Priest can choose to make a spell modified by a metamagic feat into a spell like ability at the appropriate spell level. The Arch Priest may use an available higher level spell slot in order to use the spell like ability more often. Using a slot three levels higher than the chosen spell allows her to use the spell like ability four times per day, and a slot six levels higher lets her use it six times per day. If spell like ability is selected more than one time as a Holy Vestment choice, this ability can apply to the same spell chosen the first time (increasing the number of times per day it can be used) or to a different spell.
Overcharged healing: An Arch Priest who selects this Holy Vestment can heal over a target's normal maximum hitpoint total. This can be applied to any Cure spell. Any hitpoints in excess of the target's normal maximum are converted into temporary hitpoints. These temporary hitpoints persists for 1 round per Arch Priest Class level, land cannot exceed a total of the Arch Priests Class level multiplied by their wisdom modifier. This ability costs a 8th level spell slot.
Mastery of Infliction: An Arch Priest who selects this Holy Vestment can add their wisdom modifer as damage to any Inflict spell they cast. This ability costs a 6th level spell slot.
Turning Exemption: An Arch Priest who selects this Holy Vestment may count their Arch Priest Class Levels when calculating their Turn Undead class feature. This ability costs a 4th level spell slot.