Post by Sardinal on Jun 23, 2017 15:43:16 GMT -5
Inevitable: Dweomarut
Medium Construct (Extraplanar, Lawful)
Hit Die: 15d10+30 (112hp)
Initiative: +12
Speed: 40 ft
Armor Class: 32 (+12 Dex, +10 Nat), Touch: 22, Flat-Footed: 20
Base attack/Grapple: +11/+16
Attack: Longbow +24 (+25 within 30'), 1d8+10 (1d8+11 within 30') OR Slam +16, 1d6+5
Full Attack: Longbow +22/+22/+17/+12, 1d8+10 OR 2 slams +16, 1d6+5
Space/Reach: 5'/5'
Special Attacks: Powerful Bolts, Disjoining Bolt, Spell-Like Abilities
Special Qualities: Construct Traits, Damage Reduction: 10/Chaotic and Magic, Darkvision 60ft, Fast Healing: 10, Lowlight Vision, Spell Resistance: 25
Saves: Fort: +7, Reflex: +17, Will +7
Abilities: Str: 20, Dex: 35, Con: - , Int: 16, Wis: 15, Cha: 20
Skills: Escape Artist +22, Knowledge:Arcana: +13, Listen: +17, Spot +17, Spellcraft +13, Tumble: +22, Use Magic Device: +25
Feats: Point Blank Shot, Precise Shot, Weapon Focus: Longbow, Ranged Pin, Great Fortitude, Rapid Shot
CR: 15
This powerful creature appears as a metallic elf, its face an unmoving silvery mask with a stern countenance. It's body is crafted to resemble the finest of elven chainmail and it wears an elven spun hood and cloak bearing the Cog Sigil of Mechanus overlaid by the Sigil of the Collegium. In place of a left hand, the creature has a metallic longbow attached directly to its wrist. Glowing arrows of force appear as the bow is drawn.
When the Father of Elvenkind and the three greater gods created the Father's Dictum they reached out to the powers of Mechanus, the Plane of Law, for aid. The great machine minds of Mechanus, pleased with the chance to administrate a powerful Lawful spell over a naturally chaotic race like the elves, gave the Father's Dictum spell a mind of its own. It was carefully programmed to execute its design and given a new form of Inevitable to help enforce it, the Dweomarut.
Dweomaruts hunt and apprehend violators of the Father's Dictum. They are implacable foes, never tiring or straying from their purpose. As outsiders, they cannot enter the Prime Material on their own. Instead, they are summoned by the Collegium Adjudicators and work in conjunction with them to bring their targets to justice. The sentience that monitors the Father's Dictum has also been known to summon the Inevitables directly when the need arises. \
Dweomaruts may also be called by a 9th level spell Call Dweomarut which is identical to Call Marut except that it calls forth a Dweomarut and that the caster must be an elf or have the elf blood trait.
Abilities:
Powerful Bolts: (ex) The Dweomaruts arrows are made of force and they appear as it draws its bow. The arrows deal 1d8+5 damage + the STR mod of the Deomarut.
Disjoining Bolt: (su) Once per day the Dweomarut may use its standard action to fire a single bolt of powerful abjuration magic at a target. The Disjoining Bolt automatically removes all active spell effects from the target. Unlike Mordenkainens Disjunction, this does not affect magic items or artifacts, except where those items or artifacts have been used to activate a spell effect. The Dweomarut must succeed on a ranged touch attack to hit the target.
Spell-like Abilities: (sp) Caster Level 15, DC = 10+Spell Level + 5(Cha Mod).
@will: Airwalk, Dimensional Anchor, Greater Command, Greater Dispel magic, Locate Creature, Resist Elements, True Seeing, Analyze Dweomer
1x/day: Wall of Force, Trace Teleport, Mark of Justice, Greater Arcane Sight
1x/week: Planeshift, Geas/Quest, Resistance to Spells, Dimensional Lock
Medium Construct (Extraplanar, Lawful)
Hit Die: 15d10+30 (112hp)
Initiative: +12
Speed: 40 ft
Armor Class: 32 (+12 Dex, +10 Nat), Touch: 22, Flat-Footed: 20
Base attack/Grapple: +11/+16
Attack: Longbow +24 (+25 within 30'), 1d8+10 (1d8+11 within 30') OR Slam +16, 1d6+5
Full Attack: Longbow +22/+22/+17/+12, 1d8+10 OR 2 slams +16, 1d6+5
Space/Reach: 5'/5'
Special Attacks: Powerful Bolts, Disjoining Bolt, Spell-Like Abilities
Special Qualities: Construct Traits, Damage Reduction: 10/Chaotic and Magic, Darkvision 60ft, Fast Healing: 10, Lowlight Vision, Spell Resistance: 25
Saves: Fort: +7, Reflex: +17, Will +7
Abilities: Str: 20, Dex: 35, Con: - , Int: 16, Wis: 15, Cha: 20
Skills: Escape Artist +22, Knowledge:Arcana: +13, Listen: +17, Spot +17, Spellcraft +13, Tumble: +22, Use Magic Device: +25
Feats: Point Blank Shot, Precise Shot, Weapon Focus: Longbow, Ranged Pin, Great Fortitude, Rapid Shot
CR: 15
This powerful creature appears as a metallic elf, its face an unmoving silvery mask with a stern countenance. It's body is crafted to resemble the finest of elven chainmail and it wears an elven spun hood and cloak bearing the Cog Sigil of Mechanus overlaid by the Sigil of the Collegium. In place of a left hand, the creature has a metallic longbow attached directly to its wrist. Glowing arrows of force appear as the bow is drawn.
When the Father of Elvenkind and the three greater gods created the Father's Dictum they reached out to the powers of Mechanus, the Plane of Law, for aid. The great machine minds of Mechanus, pleased with the chance to administrate a powerful Lawful spell over a naturally chaotic race like the elves, gave the Father's Dictum spell a mind of its own. It was carefully programmed to execute its design and given a new form of Inevitable to help enforce it, the Dweomarut.
Dweomaruts hunt and apprehend violators of the Father's Dictum. They are implacable foes, never tiring or straying from their purpose. As outsiders, they cannot enter the Prime Material on their own. Instead, they are summoned by the Collegium Adjudicators and work in conjunction with them to bring their targets to justice. The sentience that monitors the Father's Dictum has also been known to summon the Inevitables directly when the need arises. \
Dweomaruts may also be called by a 9th level spell Call Dweomarut which is identical to Call Marut except that it calls forth a Dweomarut and that the caster must be an elf or have the elf blood trait.
Abilities:
Powerful Bolts: (ex) The Dweomaruts arrows are made of force and they appear as it draws its bow. The arrows deal 1d8+5 damage + the STR mod of the Deomarut.
Disjoining Bolt: (su) Once per day the Dweomarut may use its standard action to fire a single bolt of powerful abjuration magic at a target. The Disjoining Bolt automatically removes all active spell effects from the target. Unlike Mordenkainens Disjunction, this does not affect magic items or artifacts, except where those items or artifacts have been used to activate a spell effect. The Dweomarut must succeed on a ranged touch attack to hit the target.
Spell-like Abilities: (sp) Caster Level 15, DC = 10+Spell Level + 5(Cha Mod).
@will: Airwalk, Dimensional Anchor, Greater Command, Greater Dispel magic, Locate Creature, Resist Elements, True Seeing, Analyze Dweomer
1x/day: Wall of Force, Trace Teleport, Mark of Justice, Greater Arcane Sight
1x/week: Planeshift, Geas/Quest, Resistance to Spells, Dimensional Lock