Post by Sardinal on Oct 28, 2017 13:24:15 GMT -5
The Church of Primordial Wrath ( NE Church, Polytheistic, Koric/Nathis)
The Church of Primordial Wrath is a small, polytheistic faith born of a cadre of renegade drow and duergar in the middle years of the 4th age of Severall. Persecuted by the zealots of the Drow Holy Land for their heretical beliefs, the members of this fledgling faith fled north. After years of finding nothing but hostility, they finally settled in lands south and east of Lark. Though few in the Empire found their teachings palatable, the members of the Primordial Wrath found it easy to submerge themselves among the various sects of drow that had also been driven out of Es’Draery’Lar.
Once ensconced in the Empire, the Primordial Wrath began to spread its teachings to the other races. Despite their best efforts, however, its membership has never been large. The Primordial Wrath's faith is violent and destructive by its very nature. That, coupled with issues people have reconciling a faith in both Koric and Nathis has conspired to limit its growth.
At their core, the members of the Primordial Wrath believe that they are the chosen few. That they are blessed by two gods acting in concert. That they are Koric’s fist of destruction channelled through nature and the cleansing wrath of Nathis’s elemental power translated through Koric’s retribution. The clerics of the Primordial Wrath are taught to believe that their unique combination of domains is all the writ they need to use their power as they will in order to inspire awe of the destructive power of nature in those around them.
Dogma:
Unlike normal faiths of Nathis, the clerics of the Primordial Wrath care little for the idea of protecting nature for nature’s sake. There is no sanctity in the wilds, no need to protect forests or animal and plant life.. Like the hurricane, they are willing to uproot forests; like the volcano, they are happy scorch and bury the plains. Nature will recover and no power can stop that. They teach that all power flows from the imbalancing of a balanced system. That all opportunity, all growth, all energy, and all destruction stems from imbalance and they are the instruments of this imbalance.
While nature, in its broadest sense, enjoys no protection from this priesthood many of it’s membership find specific areas that they choose to protect. This area is always directly reflective of the individual or groups chosen element as well as being a symbol of destruction. A cleric with the Fire Domain may choose to build a shrine at a set of hot springs or on a volcano, while a small group who all have the Earth Domain may enshrine a fault system or a mountainside prone to landslides. The priests often become experts at discerning and forecasting the behavior of these dangerous locals. They are known to host holy celebrations when their chosen landscape is expected to awaken.
Concerning civilization, the Primordial Wrath recognizes no difference between a city of people and a herd of sheep. Each has its place in the natural world and each can be readily targeted for destruction should they become stagnant, cancerous to their surroundings, or simply make themselves enemies of the Church. Unlike normal faiths of Koric, the Primordial Wrath hold no official allegiance to drow civilization either. To most of them the drow are as any other race, an aspect of nature to be cultivated or erased as needed, a product of their being chased out of drow society, no doubt. They believe that Koric himself would send them to wash the Holy Land clean of drow should the drow become too stagnant.
What they do carry forward from Koric’s more orthodox religions is a respect and craving for personal power and growth. Though small in number, the Primordial Wrath is made entirely of adventurers who push themselves constantly. They have been given access to a combination of powers denied others but growing that power is a never ending divine quest. Koric insists that his faithful strive to achieve their greatest potential and the membership of the Primordial Wrath are no exception in this.
Ultimately, the Church of the Primordial Wrath is a faith bound almost entirely in ego and power. They preach that their close relationship with a fundamental force of nature and their ability to channel that force into destruction and vengeance exalt them above those without such power. They act with divine impunity to unleash raw elemental destruction wrapped in a sacred ecstasy as they do.
Structure:
The Primordial Wrath has built itself a very loose organizational structure. They are separated into four orders called The Wrath of Winds, The Wrath of Stone, The Wrath of Flames, and The Wrath of Waves. They earn titles up through the ranks of each of the four Wraths based on personal power and renown. Members are expected to pursue their own agendas and grow their own power, but can be summoned by a member of their Wrath of a higher rank and set to tasks for him as needed. Abuse of this that hampers a members ability to grow his own power is frowned on.
Ranks are based on cleric spell level as follows:
Access to Cleric Spells level 1-3: Initiate: as in Initiate of the Waves
Access to Cleric Spells level 4-6: Adept: as in Adept of the Flames
Access to Cleric Spells level 7-8: Inditor: as in Inditor of Stone
Access to Cleric Spells level 9+: Scion: as in Scion of the Winds.
The Scions of the Wraths occasionally gather together in a meeting called a Calamity. These meetings are informal and not mandatory. They are used to make and maintain contacts among the other Wraths and showcase the exploits of their membership. They are also sometimes used to coordinate the efforts of the the Wraths in orchestrating particularly large acts of destruction.
Relationships:
The Primordial Wrath's dogma of destruction through the power of nature has won it few friends among civilized peoples or other faiths. Most of the other faiths of Nathis find their single-minded focus on nature’s raw and destructive elements to be quite contrary to upholding nature’s balance. The purer forms of the Koric’s faith find the Primordial Wrath to be dangerous at best, heretical at worst, and downright blasphemous in Es’Draery’Lar.
Some members of the Primordial Wrath have found allies in the Empire of Lark. While distrusted by the faiths of the Empire, both the crown and the military have uses for such talents and provide targets for the Primordial Wrath's destructive impulses. Most members of the faith, however, find their allies come in the form of individual adventurers and friends that they make along their quest for power.
The Primordial Wrath does have a uniquely antagonistic relationship with the Church of Chal-Sue. Both Nathis and Koric have a profound dislike for the Lord of Undeath and the membership of the church delight in using their power to destroy undead. In the Empire such hostilities are kept in check, but relations are far from civil.
Requirements for entry:
Feats: Nature’s Wrath (Pantheon)
Alignments: NE
Special: Must have the ability to choose at least two domains. This means only clerics can access this Church at first level. Mystics must first multiclass into a class that gives them a second domain before they can enter the Primordial Wrath.
The Church of Primordial Wrath is a small, polytheistic faith born of a cadre of renegade drow and duergar in the middle years of the 4th age of Severall. Persecuted by the zealots of the Drow Holy Land for their heretical beliefs, the members of this fledgling faith fled north. After years of finding nothing but hostility, they finally settled in lands south and east of Lark. Though few in the Empire found their teachings palatable, the members of the Primordial Wrath found it easy to submerge themselves among the various sects of drow that had also been driven out of Es’Draery’Lar.
Once ensconced in the Empire, the Primordial Wrath began to spread its teachings to the other races. Despite their best efforts, however, its membership has never been large. The Primordial Wrath's faith is violent and destructive by its very nature. That, coupled with issues people have reconciling a faith in both Koric and Nathis has conspired to limit its growth.
At their core, the members of the Primordial Wrath believe that they are the chosen few. That they are blessed by two gods acting in concert. That they are Koric’s fist of destruction channelled through nature and the cleansing wrath of Nathis’s elemental power translated through Koric’s retribution. The clerics of the Primordial Wrath are taught to believe that their unique combination of domains is all the writ they need to use their power as they will in order to inspire awe of the destructive power of nature in those around them.
Dogma:
Unlike normal faiths of Nathis, the clerics of the Primordial Wrath care little for the idea of protecting nature for nature’s sake. There is no sanctity in the wilds, no need to protect forests or animal and plant life.. Like the hurricane, they are willing to uproot forests; like the volcano, they are happy scorch and bury the plains. Nature will recover and no power can stop that. They teach that all power flows from the imbalancing of a balanced system. That all opportunity, all growth, all energy, and all destruction stems from imbalance and they are the instruments of this imbalance.
While nature, in its broadest sense, enjoys no protection from this priesthood many of it’s membership find specific areas that they choose to protect. This area is always directly reflective of the individual or groups chosen element as well as being a symbol of destruction. A cleric with the Fire Domain may choose to build a shrine at a set of hot springs or on a volcano, while a small group who all have the Earth Domain may enshrine a fault system or a mountainside prone to landslides. The priests often become experts at discerning and forecasting the behavior of these dangerous locals. They are known to host holy celebrations when their chosen landscape is expected to awaken.
Concerning civilization, the Primordial Wrath recognizes no difference between a city of people and a herd of sheep. Each has its place in the natural world and each can be readily targeted for destruction should they become stagnant, cancerous to their surroundings, or simply make themselves enemies of the Church. Unlike normal faiths of Koric, the Primordial Wrath hold no official allegiance to drow civilization either. To most of them the drow are as any other race, an aspect of nature to be cultivated or erased as needed, a product of their being chased out of drow society, no doubt. They believe that Koric himself would send them to wash the Holy Land clean of drow should the drow become too stagnant.
What they do carry forward from Koric’s more orthodox religions is a respect and craving for personal power and growth. Though small in number, the Primordial Wrath is made entirely of adventurers who push themselves constantly. They have been given access to a combination of powers denied others but growing that power is a never ending divine quest. Koric insists that his faithful strive to achieve their greatest potential and the membership of the Primordial Wrath are no exception in this.
Ultimately, the Church of the Primordial Wrath is a faith bound almost entirely in ego and power. They preach that their close relationship with a fundamental force of nature and their ability to channel that force into destruction and vengeance exalt them above those without such power. They act with divine impunity to unleash raw elemental destruction wrapped in a sacred ecstasy as they do.
Structure:
The Primordial Wrath has built itself a very loose organizational structure. They are separated into four orders called The Wrath of Winds, The Wrath of Stone, The Wrath of Flames, and The Wrath of Waves. They earn titles up through the ranks of each of the four Wraths based on personal power and renown. Members are expected to pursue their own agendas and grow their own power, but can be summoned by a member of their Wrath of a higher rank and set to tasks for him as needed. Abuse of this that hampers a members ability to grow his own power is frowned on.
Ranks are based on cleric spell level as follows:
Access to Cleric Spells level 1-3: Initiate: as in Initiate of the Waves
Access to Cleric Spells level 4-6: Adept: as in Adept of the Flames
Access to Cleric Spells level 7-8: Inditor: as in Inditor of Stone
Access to Cleric Spells level 9+: Scion: as in Scion of the Winds.
The Scions of the Wraths occasionally gather together in a meeting called a Calamity. These meetings are informal and not mandatory. They are used to make and maintain contacts among the other Wraths and showcase the exploits of their membership. They are also sometimes used to coordinate the efforts of the the Wraths in orchestrating particularly large acts of destruction.
Relationships:
The Primordial Wrath's dogma of destruction through the power of nature has won it few friends among civilized peoples or other faiths. Most of the other faiths of Nathis find their single-minded focus on nature’s raw and destructive elements to be quite contrary to upholding nature’s balance. The purer forms of the Koric’s faith find the Primordial Wrath to be dangerous at best, heretical at worst, and downright blasphemous in Es’Draery’Lar.
Some members of the Primordial Wrath have found allies in the Empire of Lark. While distrusted by the faiths of the Empire, both the crown and the military have uses for such talents and provide targets for the Primordial Wrath's destructive impulses. Most members of the faith, however, find their allies come in the form of individual adventurers and friends that they make along their quest for power.
The Primordial Wrath does have a uniquely antagonistic relationship with the Church of Chal-Sue. Both Nathis and Koric have a profound dislike for the Lord of Undeath and the membership of the church delight in using their power to destroy undead. In the Empire such hostilities are kept in check, but relations are far from civil.
Requirements for entry:
Feats: Nature’s Wrath (Pantheon)
Alignments: NE
Special: Must have the ability to choose at least two domains. This means only clerics can access this Church at first level. Mystics must first multiclass into a class that gives them a second domain before they can enter the Primordial Wrath.