Post by Sardinal on Dec 30, 2017 19:15:08 GMT -5
DM/Player: Paul
Other Names: The Lord of Life, The Mercyful, The Prince of Peace, The Exalted Lord, The Enduring One
Symbol: A Shepherd's Crook with two crossed iron bars
Divine Realm: Velaanum, A Large peaceful forest on the lawful good moon
Alignment: Lawful Good
Portfolio: Life and Living Things, The Poor, Refugees, The Needy, Martyrs, Peace, Mercy
Cleric Alignments: LG, LN, NG
Domains: Law, Good, Life, Endurance
PF1: Healing(Restoration), Good(Archon, Redemption), Law(archon)
PF2: Healing, Cities, Perfection
Favored Weapon: None, Myr has Vow of Peace and does not fight, but has often been seen with a rod or a runestaff, and uses ranged touch attacks with spells against undead and evil outsiders
Favored Colors: Platinum and Ivory
Divine Rank: 7, Lesser Deity
Class Levels: Mystic 10, Cleric 10, Peerless Apostle 10
Hit Dice: 10d8+110(Mystic) plus 10d8+110(Cleric) plus 10d8+110(PA) (570 hp)
Initiative: +6
Speed: 60 ft.
AC: 45 (10+7(armor)+7(divine)+6(shield)+4(DEX)+10(Deflection)+1(Ioun)) Touch: 31 Flat Footed: 41
Attacks: If necessary- Melee Touch +23, Ranged Touch +22
Special Qualities: Immune to: Polymorph, petrification, any attacks that alter form, ability drain, ability damage, energy drain, mind effects, acid, electricity, cold, disease, poison, stunning, sleep, paralysis, death effects, disintegration, imprisonment, banishment and banishing effects. Fire Resist: 27. Damge Reduction: 42/epic. Spell Resistance: 39. Understand, speak, and read all languages and speak directly to all beings with 7 miles, remote communication, divine realm, teleport w/out error at will, planeshift at will, Divine Aura 7 miles (DC 27), Avatar
Saves: Fort: +39, Reflex: +28, Willpower: +46
Abilities: Str: 25, Dex: 23, Con: 32, Int: 24, Wis: 38, Cha: 30
Skills: Concentration +38, Diplomacy +50, Heal +54, Knowledge(arcane) +29, Knowledge(History) +29, Knowledge(religion) +47, Knowledge(The Planes) +37, Sense Motive +34, Spellcraft +47
Feats: Augment Healing, Sacred Boost, Divine Metamagic, Quicken Spell, Divine Ward, Imbue Healing, Sacred Vow, Vow of Peace, Exalted Turning, Empower Spell
Epic Feats: Permanent Emanation- Aura of Life(Severall Divine spell created by Myr), Mulitspell x2, Epic Spellcasting
Class Abilities: Mystic: Turn Undead, Domain: Healing, Cleric: Turn Undead, Domain: Good, Domain: Sun, Peerless Apostle: Divine spellpower +4 to caster level when casting divine spells, Spiritual Training: Turn undead levels stack from both cleric and mystic, Spiritual Training: cleric and mystic levels stack for level dependent abilities, Augment Casting: may sacrifice a spell from one divine spell casting class to apply a metamagic feat to another divine spell cast from another class
Salient Divine Abilities: Extra Domain: Endurance, Gift of Life, Automatic Metamagic: Quicken, Divine Host, Gift Mortal, Life and Death, Divine Radiance, Power of Truth, Instant Counterspell
Domain Powers: Endurance: Gain enhancement bonus to Con equal to 1/2 cleric level as free action 1/day, Life: Grant touched creature 1d6 +1 per cleric level temporary hp for 1 hour per cleric level, Good: Cast all good spells at +1 CL, Law: Cast law spells at +1 CL, Healing: Cast Healing spells at +1 CL, Sun: perform a greater turning that destroys undead instead of turning them
Mystic spells/day: 6/9/9/8/8/8/8/7/7/5 Caster level 23
Mystic Spells Known: 0 level: Cure minor wounds, Detect Magic, Create Water, Light, Disrupt Undead, Purify Food and Drink, Read Magic, Detect Poison, Mending, 1st level: Cure Light Wounds, Bless, Vigor-Lesser, Protection From Evil, Faith Healing, 2nd Level: Close wounds, Restoration-Lesser, Cure Moderate Wounds, Remove Paralysis, Consecrate, 3rd Level: Cure Serious Wounds, Vigor-Lesser Mass, Resurgence-Mass, Remove Curse, 4th Level: Cure Critical Wounds, Restoration, Neutralize Poison, Sending, 5th Level: Revivify, Cure Light Wounds-mass, Vigor-Greater, Sanctuary-Mass, 6th Level: Heal, Cure Moderate Wounds-Mass, Undeath to Death, 7th Level: Cure Serious Wounds-mass, Regenerate, Fortunate Fate, 8th Level: Cure Critical Wounds-mass, Death Pact, Death Ward-mass, 9th Level: Miracle, Heal-mass
Cleric Spells/day: 6/8+1/8+1/7+1/7+1/6+1/6+1/4+1/4+1/3+1 Caster level 22
Senses: Myr can see, hear, taste, touch, and smell at a distance of 7 miles. As a standard action, he can percieve anything within 7 miles of his worshippers, holy sites, holy objects, or any location where one of his titles or name was spoken in the last hour. He can extend his sense to up to 5 locations at once. He can block the sensing power of dieties of his rank or lower at up to 2 locations at once for up to 7 hours.
Portfolio Sense: Myr can sense any act that causes the ending of 500 or more lives, or any famine or drought that would affect 500 or more people, or the start of a war that would impact 500 or more people. Also, Myr can sense an act of endurance that would change the lives of 500 or more people, such as in an arena of an act of martyrdom.
Myr's natural form is a mid 20's human with shoulder length blonde hair and striking platinum eyes. He normally wears ivory colored robes and usually carries no weapons. He is very kind, but has no tolerance for undead and evil outsiders-his sacred vows do not extend to these, and they are the antithesis of what he stands for.
Myr's Avatars:
The Urchin
Divine Rank 2
Domains: Life, Good, Endurance
Divine Salients: Gift of Life, AM: Quicken, ED: Endurance
The Urchin will wander cities in Irydria occasionally begging for alms, and will bestow a minor blessing on the household of whoever is charitable to him. This particular avatar has given rise to a minor legend about charity-that you should give to the poor because you never know when it may actually be Myr in disguise.
Other Names: The Lord of Life, The Mercyful, The Prince of Peace, The Exalted Lord, The Enduring One
Symbol: A Shepherd's Crook with two crossed iron bars
Divine Realm: Velaanum, A Large peaceful forest on the lawful good moon
Alignment: Lawful Good
Portfolio: Life and Living Things, The Poor, Refugees, The Needy, Martyrs, Peace, Mercy
Cleric Alignments: LG, LN, NG
Domains: Law, Good, Life, Endurance
PF1: Healing(Restoration), Good(Archon, Redemption), Law(archon)
PF2: Healing, Cities, Perfection
Favored Weapon: None, Myr has Vow of Peace and does not fight, but has often been seen with a rod or a runestaff, and uses ranged touch attacks with spells against undead and evil outsiders
Favored Colors: Platinum and Ivory
Divine Rank: 7, Lesser Deity
Class Levels: Mystic 10, Cleric 10, Peerless Apostle 10
Hit Dice: 10d8+110(Mystic) plus 10d8+110(Cleric) plus 10d8+110(PA) (570 hp)
Initiative: +6
Speed: 60 ft.
AC: 45 (10+7(armor)+7(divine)+6(shield)+4(DEX)+10(Deflection)+1(Ioun)) Touch: 31 Flat Footed: 41
Attacks: If necessary- Melee Touch +23, Ranged Touch +22
Special Qualities: Immune to: Polymorph, petrification, any attacks that alter form, ability drain, ability damage, energy drain, mind effects, acid, electricity, cold, disease, poison, stunning, sleep, paralysis, death effects, disintegration, imprisonment, banishment and banishing effects. Fire Resist: 27. Damge Reduction: 42/epic. Spell Resistance: 39. Understand, speak, and read all languages and speak directly to all beings with 7 miles, remote communication, divine realm, teleport w/out error at will, planeshift at will, Divine Aura 7 miles (DC 27), Avatar
Saves: Fort: +39, Reflex: +28, Willpower: +46
Abilities: Str: 25, Dex: 23, Con: 32, Int: 24, Wis: 38, Cha: 30
Skills: Concentration +38, Diplomacy +50, Heal +54, Knowledge(arcane) +29, Knowledge(History) +29, Knowledge(religion) +47, Knowledge(The Planes) +37, Sense Motive +34, Spellcraft +47
Feats: Augment Healing, Sacred Boost, Divine Metamagic, Quicken Spell, Divine Ward, Imbue Healing, Sacred Vow, Vow of Peace, Exalted Turning, Empower Spell
Epic Feats: Permanent Emanation- Aura of Life(Severall Divine spell created by Myr), Mulitspell x2, Epic Spellcasting
Class Abilities: Mystic: Turn Undead, Domain: Healing, Cleric: Turn Undead, Domain: Good, Domain: Sun, Peerless Apostle: Divine spellpower +4 to caster level when casting divine spells, Spiritual Training: Turn undead levels stack from both cleric and mystic, Spiritual Training: cleric and mystic levels stack for level dependent abilities, Augment Casting: may sacrifice a spell from one divine spell casting class to apply a metamagic feat to another divine spell cast from another class
Salient Divine Abilities: Extra Domain: Endurance, Gift of Life, Automatic Metamagic: Quicken, Divine Host, Gift Mortal, Life and Death, Divine Radiance, Power of Truth, Instant Counterspell
Domain Powers: Endurance: Gain enhancement bonus to Con equal to 1/2 cleric level as free action 1/day, Life: Grant touched creature 1d6 +1 per cleric level temporary hp for 1 hour per cleric level, Good: Cast all good spells at +1 CL, Law: Cast law spells at +1 CL, Healing: Cast Healing spells at +1 CL, Sun: perform a greater turning that destroys undead instead of turning them
Mystic spells/day: 6/9/9/8/8/8/8/7/7/5 Caster level 23
Mystic Spells Known: 0 level: Cure minor wounds, Detect Magic, Create Water, Light, Disrupt Undead, Purify Food and Drink, Read Magic, Detect Poison, Mending, 1st level: Cure Light Wounds, Bless, Vigor-Lesser, Protection From Evil, Faith Healing, 2nd Level: Close wounds, Restoration-Lesser, Cure Moderate Wounds, Remove Paralysis, Consecrate, 3rd Level: Cure Serious Wounds, Vigor-Lesser Mass, Resurgence-Mass, Remove Curse, 4th Level: Cure Critical Wounds, Restoration, Neutralize Poison, Sending, 5th Level: Revivify, Cure Light Wounds-mass, Vigor-Greater, Sanctuary-Mass, 6th Level: Heal, Cure Moderate Wounds-Mass, Undeath to Death, 7th Level: Cure Serious Wounds-mass, Regenerate, Fortunate Fate, 8th Level: Cure Critical Wounds-mass, Death Pact, Death Ward-mass, 9th Level: Miracle, Heal-mass
Cleric Spells/day: 6/8+1/8+1/7+1/7+1/6+1/6+1/4+1/4+1/3+1 Caster level 22
Senses: Myr can see, hear, taste, touch, and smell at a distance of 7 miles. As a standard action, he can percieve anything within 7 miles of his worshippers, holy sites, holy objects, or any location where one of his titles or name was spoken in the last hour. He can extend his sense to up to 5 locations at once. He can block the sensing power of dieties of his rank or lower at up to 2 locations at once for up to 7 hours.
Portfolio Sense: Myr can sense any act that causes the ending of 500 or more lives, or any famine or drought that would affect 500 or more people, or the start of a war that would impact 500 or more people. Also, Myr can sense an act of endurance that would change the lives of 500 or more people, such as in an arena of an act of martyrdom.
Myr's natural form is a mid 20's human with shoulder length blonde hair and striking platinum eyes. He normally wears ivory colored robes and usually carries no weapons. He is very kind, but has no tolerance for undead and evil outsiders-his sacred vows do not extend to these, and they are the antithesis of what he stands for.
Myr's Avatars:
The Urchin
Divine Rank 2
Domains: Life, Good, Endurance
Divine Salients: Gift of Life, AM: Quicken, ED: Endurance
The Urchin will wander cities in Irydria occasionally begging for alms, and will bestow a minor blessing on the household of whoever is charitable to him. This particular avatar has given rise to a minor legend about charity-that you should give to the poor because you never know when it may actually be Myr in disguise.