Post by Koric on Feb 11, 2018 3:06:37 GMT -5
This spell was designed by Aellmakellaeth ni’Aelvekin Caernig ni’Mooir’Glaith in the year 5a668.
In an effort to increase her repertoire of battlefield control spells, Aell created her Blockade to maximize her action efficiency and to combo with her line of Pit spells.
Aellmakellaeth's (Aell's) Blockade - Blockade (Complete Scoundrel, p. 95)
Conjuration (Creation)
Level: Sorcerer/Wizard 1
Components: V, S, M,
Casting Time: 1 swift action
Range: 0 ft.
Effect: 5-ft. cube of wood
Duration: 3 rounds
Saving Throw: No
Spell Resistance: None
You drop a tiny wooden block before you. It rapidly begins growing and hits the ground with a heavy thud, now a perfect 5-foot cube of dense wood.
You call a cube of solid wood, 5 feet on a side, into being. The cube must be created upon solid ground in an empty square. If no solid surface exists that is large enough for the cube to fit on, or if no adjacent square is empty, the spell fails.
The cube weighs 2,000 pounds. It has a hardness of 5 and 600 hit points, and it completely fills one 5-foot square. Multiple cubes can be stacked. If it is pushed into water, the cube floats.
Material Component: A block of wood, less than 3 inches on a side.
{The rules for Falling Objects in 3.5 are a bit crazy - see here in an effort to keep things reasonable the Pathfinder rules for Falling Objects will be used - see here.
Falling Objects
Table: Damage from Falling Objects
Object Size - Damage
Small - 2d6
Medium - 3d6
Large - 4d6
Huge - 6d6
Gargantuan - 8d6
Colossal - 10d6
Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects.
Objects that fall upon characters deal damage based on their size and the distance they have fallen. Table: Damage from Falling Objects determines the amount of damage dealt by an object based on its size. Note that this assumes that the object is made of dense, heavy material, such as stone. Objects made of lighter materials might deal as little as half the listed damage, subject to GM discretion. For example, a Huge boulder that hits a character deals 6d6 points of damage, whereas a Huge wooden wagon might deal only 3d6 damage. In addition, if an object falls less than 30 feet, it deals half the listed damage. If an object falls more than 150 feet, it deals double the listed damage. Note that a falling object takes the same amount of damage as it deals.
Dropping an object on a creature requires a ranged touch attack. Such attacks generally have a range increment of 20 feet. If an object falls on a creature (instead of being thrown), that creature can make a DC 15 Reflex save to halve the damage if he is aware of the object. Falling objects that are part of a trap use the trap rules instead of these general guidelines.}
In an effort to increase her repertoire of battlefield control spells, Aell created her Blockade to maximize her action efficiency and to combo with her line of Pit spells.
Aellmakellaeth's (Aell's) Blockade - Blockade (Complete Scoundrel, p. 95)
Conjuration (Creation)
Level: Sorcerer/Wizard 1
Components: V, S, M,
Casting Time: 1 swift action
Range: 0 ft.
Effect: 5-ft. cube of wood
Duration: 3 rounds
Saving Throw: No
Spell Resistance: None
You drop a tiny wooden block before you. It rapidly begins growing and hits the ground with a heavy thud, now a perfect 5-foot cube of dense wood.
You call a cube of solid wood, 5 feet on a side, into being. The cube must be created upon solid ground in an empty square. If no solid surface exists that is large enough for the cube to fit on, or if no adjacent square is empty, the spell fails.
The cube weighs 2,000 pounds. It has a hardness of 5 and 600 hit points, and it completely fills one 5-foot square. Multiple cubes can be stacked. If it is pushed into water, the cube floats.
Material Component: A block of wood, less than 3 inches on a side.
{The rules for Falling Objects in 3.5 are a bit crazy - see here in an effort to keep things reasonable the Pathfinder rules for Falling Objects will be used - see here.
Falling Objects
Table: Damage from Falling Objects
Object Size - Damage
Small - 2d6
Medium - 3d6
Large - 4d6
Huge - 6d6
Gargantuan - 8d6
Colossal - 10d6
Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects.
Objects that fall upon characters deal damage based on their size and the distance they have fallen. Table: Damage from Falling Objects determines the amount of damage dealt by an object based on its size. Note that this assumes that the object is made of dense, heavy material, such as stone. Objects made of lighter materials might deal as little as half the listed damage, subject to GM discretion. For example, a Huge boulder that hits a character deals 6d6 points of damage, whereas a Huge wooden wagon might deal only 3d6 damage. In addition, if an object falls less than 30 feet, it deals half the listed damage. If an object falls more than 150 feet, it deals double the listed damage. Note that a falling object takes the same amount of damage as it deals.
Dropping an object on a creature requires a ranged touch attack. Such attacks generally have a range increment of 20 feet. If an object falls on a creature (instead of being thrown), that creature can make a DC 15 Reflex save to halve the damage if he is aware of the object. Falling objects that are part of a trap use the trap rules instead of these general guidelines.}