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Post by Sardinal on Dec 3, 2012 17:00:37 GMT -5
The Death Domain: Granted Ability: As PHB Spell List: 1. Deathwatch 2. Death Knell 3. Speak w/ Dead 4. Deathward 5. Slay Living 6. Spirit Communication.* 7. Finger of Death 8. Symbol of Death 9. Wail of the Banshee
Spirit Communication: Divination Death 6 Components: V/DF Casting Time: 3 rounds
This Spell allows the caster to communicate with the dead. No body is required, as the spell allows for communion with those whose souls have already reached their destination. The caster may ask one yes/no question per caster level and may ask for further details on any answer, though those details count as 2 questions towards the limit. The dead will never lie to the caster, though they may refuse to answer. If the spirit resides with his Deity, that Deity may refuse to allow contact.
Divine Focus: A lit candle and either a crystal, crystal ball, or uiji board.
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Post by Sardinal on Dec 3, 2012 17:09:20 GMT -5
The War Domain: Granted Ability: Weapon Proficiency and Weapon Focus in a single weapon of the Clerics choice. Spell List: as PHB
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Post by Sardinal on Dec 3, 2012 18:07:14 GMT -5
The Ley Line Domain: Granted ability: A Cleric or Mystic with the Ley Line Domain automatically senses any ley line or nexus point within 100ft / cleric or mystic level. Spell List: 1. See the Path* 2. Peirce the Veil* 3. The Gathering* 4. Ride the Line* 5. Seal the Gate* 6. Slip the Veil* 7. Circle of Lines* 8. Circle of Worlds* 9. Extend Line*
See the Road Divination Level: Leyline 1 Components: v/s Range: Personal Duration: Concentration up to 1 minute/level
The caster of this spell can send his sight and hearing along a leyline up to 1 mile / caster level. The caster can see and hear anything along the line on the world he is on within range, making appropriate spot and listen checks as the GM requires. Other spells that augment sight and hearing work in conjunction with this spell.
Peirce the Veil Divination Level: Leyline 2 Components: v/s Range: Personal Duration: Concentration up to 1 minute / caster level.
The caster of this spell chooses one of the three worlds of Severall that he is not currently on. This spell allows the casters sight and hearing to to pierce the veil between the worlds. The caster sense the area of the chosen world that is currently in juxtaposition with the area of the world he is on. While sensing the other world, the caster is effectively blind and deaf to the world he is on. Spells that augment sight and hearing work in conjunction with this spell.
The Gathering Transmutation Level: Leyline 3 Casting Time: 10 minutes Components: v/s/df/leyline Duration: Until Discharged Range: Personal
This spell may only be cast while on a leyline or nexus point. The caster of this spell pulls the energy of a leyline into himself and then stores it in his holy symbol. Once so stored, the energy can be used anywhere. As a free action, the caster may spend that energy to augment a single spell he casts. The energy can be spent either to boost the caster level of the spell by a number equal to 1/2 the casters caster level (Max of 10), or to boost the DC of the spell by a number equal to 1/5 the casters caster level (max of 4).
A caster may only have one Gathering active at any time.
Ride the Line Conjuration Level: Leyline 4 Components: v/leyline
This spell works as Teleport except it only carries people along leylines and its range is increased to 200 miles/caster level. The transport isnt instantaneous either. It takes approximately 10 seconds to travel 1 mile down the line. During the experience, the targets of the spell experience a warp speed like rushing tunnel of blue-purple-white light that they seem to be travelling through.
Seal the Gate Transmutation Level: Leyline 5 Components: v/s Casting Time: 1 action Range: Close (25 ft + 5 ft / 2 levels) Duration: 10 minutes / level or instantaneous Target/Area: 100 feet of leyline/caster level
This spell stops travel along a certain length or leyline of nexus point. Any being traveling down the leyline via Ride the line or Circle of Lines or similar magics is ejected from the leyline as soon as they reach the edge of the zone effected by this spell.
Alternatively, this spell may be used to instantly close any naturally occurring Nexus Portal.
Slip the Veil Conjuration Level: Leyline 6 Components: v/s Casting Time: 1 standard action Range: Touch Duration: Instantaneous Target: up to 8 willing creatures joining hands
As Planeshift except it only allows travel between the three worlds of Severall and you always arrive where you want
Circle of Lines Conjuration Level: Leyline 7
as Teleportation Circle but both ends must be on the same line. If multiple Circles are placed on lines and nexus points, the circle in between you and your destination may be passed over without stopping. The material component for the creation of the circle if 500g of amber dust.
Circle of Worlds Conjuration Level: Leyline 8
as Teleportation Circle but allows for travel between the three worlds of Severall. The material component for the creation of the circle is 1000g of amber dust and 1/2 (500g) of Aelium
Extend Line Transmutation Level: Leyline 9 Components: v/s/m/leyline Casting Time: the time it takes to travel the allotted distance on foot Duration: Instantaneous
This powerful spell allows the caster to create a new branch off an existing leyline. This new branch may be as long as 100 ft /caster level. This branch is a minor line. The caster must walk the entire length he wishes the new branch to traverse on foot at his base speed, casting the spell the entire time. Any interruption of this casting and he loses the spell and must start again the next day. The material component of this spell is one ounce of Aelium / 100 feet the new line traverses.
The Church of Dardanis prohibits the use of this spell without its consent.
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Post by Sardinal on Dec 9, 2012 17:57:14 GMT -5
The Aelium Domain Granted Ability: When a Cleric or Mystic chooses the Aelium Domain they are granted a special Holy Symbol containing a small one ounce bead of Aelium hidden within it. One ounce of Aelium is a required focus for all the spell on the Aelium Domain.
Clerics and Mystics with the Aelium Domain are never charged by Aeludites for passage through a Nexus Portal.
Spell List: 1. Detect Aelium 2. Ward of Aelium 3. Summon Aeludite 4. Forge of Dardanis 5. Summon Aeludite Master 6. Summon Aeludite Guardian 7. Touch of Aeludites 8. Summon Aeludite Elder 9. Aelium Transformation
Detect Aelium Divination Level: Aelium 1 Components: v/s/df Casting Time: 1 standard action Duration: Concentration, up to 1 round / caster level
This spell creates a 120 ft cone in which the both Aelium and Aelium-Forged Steel can be detected. The spell penetrates twice the depth through earth, stone, and metals as similar Detection spells, though it still faces the traditional problems penetrating Iron as other divination spells.
On the first round, the spell detects the presence of Aelium or Aelium-Forged Steel. On the second it detects the number and amount. On the third round, it detects the exact location.
Ward of Aelium Abjuration Level: Aelium 2 Components: v/s/df Range: Touch Targets: one creature touched Duration: 1 minute / caster level
The subject of this spell gains damage reduction 2/aelium. The damage reduction increases to 4/aelium at 7th level, to 6/aelium at 11th, to 8/aelium at 15th, and 10/aelium at 19th.
Summon Aeludite Conjuration (Summoning) Level: Aelium 3 Components: v/s/df Range: Close (25 ft + 5 ft/2 levels) Duration: 1 round/level
As Summon Monster I, except it summons only a single Aeludite.
Forge of Dardanis Transmutation Level: Aelium 4 Effect: 1 Aelium-Forged Steel Item Duration: Instantaneous Components: v/s/df/special Casting Time: 1 hour
This powerful spell allows the caster to forgo the complex processes in finding aelium and turning it into the alloy called Aelium-Forged Steel. The spell will create only finished items, not stock metal. The caster must have the required amounts of Cold Iron, Silver, and Mithril as well as the exact gold piece value of the amount of Aelium the item requires. The gold piece value of the aelium can be in gold, platinum, or gems. The caster must also have the relevant crafting skill to make the item.
When the caster is ready, he casts the spell and makes a single crafting check against the DC of a Masterwork item of the type the caster is attempting to make. If the check is successful, the materials are consumed and turned into an Aelium-Forged Steel item that caster was attempting to make. If the check fails, the cold iron, silver, and mithril remain, but the gold piece value of the aelium is lost.
The Church of Dardanis NEVER sells the casting of this spell and NEVER casts this spell in the presence of those not Clerics or Mystics of the Faith. It is occasionally used to create gifts for those outside the Faith. The existence of this spell on the Aelium Domain list is a closely guarded secret of the church of Dardanis. Guarding the secret of this spell and the value of Aelium is of paramount importance to the church and its misuse or overuse is strictly frowned upon.
Summon Aeludite Master Conjuration (Summoning) Level: Aelium 5
as Summon Aeludite, except it summons one Aeludite Master.
Summon Aeludite Guardian Conjuration (Summoning)\ Level: Aelium 6
as Summon Aeludite, except it summons one Aeludite Guardian.
Touch of Aeludites Abjuration Level: Aelium 7 Components: v/s/df Target: 1 item or creature touched Range: Touch SR: no Save: none
Calling upon the powers of the Aeludites, you touch a creature or Item to cancel its magic. Make a targeted Dispel against 1 spell effect or item. Instead of your caster level, you roll a d20 and add your Hit Die vs a dc of 11 + the Caster Level of the item or caster of the spell your are trying to dispel. If successful, the effect is dispelled or the magic of the item is suppressed for 1d4 minutes.
Summon Aeludite Elder Conjuration (Summoning) Level: Aelium 8
as Summon Aeludite, except it summons one Aeludite Elder.
Aelium Transformation Transmutation Level: Aelium 9 Components: v/s/df Casting Time: 1 action Range: Personal Target: You Duration: 1 minute / level
You turn your body into living aelium, like aeludites, gaining several abilities. You gain the following; Damage Reduction: 15/Aelium Immunity to: Blindness, critical hits, precision damage, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells that affect your physiology or respiration, because you have no physiology or respiration. You take only half damage from acid and fire of all kinds. Earth Glide: You can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. A Move Earth cast on an area containing you while earth gliding flings you back 30 feet. Leyline Transit: You can move instantaneously up and down leylines as Aeludites can. This travel is personal only. +6 Con No method of placing this spell into magic items has ever been discovered.
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Post by Katdoral on May 4, 2013 11:50:29 GMT -5
The Love Domain
Granted Powers: You gain a +1 to the Caster Level and DC's of all Enchantment(Charm) spells
Spells: 1: Empathy (See Below) 2: Enthrall (PG) 3: Mesmerizing Glare (SC Pg 140) 4: Charm Monster 5: Obsession (See Below) 6: Heroism, Greater 7: Love Lost (See Below) 8: Charm Monster, Mass 9: Curse of True Love
Empathy Divination [Mind-Affecting] Level: Love 1 Components: V, DF Casting Time: 1 standard action Area: 30ft radius spread centered on you Duration: Concentration, up to 1 min/level Saving Throw: None Spell resistance: Yes
You detect the surface emotions of any creature you can see that is in the spells area. You can sense basic needs, drives, and emotions. As Empathy from Expanded Psionics Handbook page 99.
Obsession Enchantment (Charm, Mind-affecting) Level: Love 5 Components: V/S/DF Casting Time: 1 round Range: Close (25' + 5' per 2 levels) Target: 1 Creature Duration: 1 hour per level Save: Will negates SR: Yes
You create a powerful obsession to care for and protect an object or creature. The target of the spell dedicates their time to doing so, using all power at their disposal to do so. The creature recieves another save vs the effect if they are forced to attack friends or allies or are reduced to 20% of their max hit point total or less.
Love Lost Enchantment (Charm) [Mind-Affecting] Level: Love 7 Components: V/S/DF Casting time: 1 standard action Range: 30' Area: 60' Cone, burst. Duration: 1 round per level Save: Will Negates (See text) SR: Yes
This spell creates a cone of utter sadness. All those effected by the spell believe that they are vile, fundamentally unlovable creatures. Creatures hit by the cone are so depressed they take a negative to their attack rolls, saves, checks, and damage rolls equal to 1 per 4 caster levels to a max of -5 at 20th level. Those who fail the save must also make another will save at the beginning of each of their turns or take no actions due to utter depression and self-loathing.
Curse of True Love Enchantment(Charm) [Mind-Affecting] Level: Love 9 Compenents: v,s,df Casting Time: 1 standard Action Range: Touch Target: 1 creature and 1 secondary creature Duration: Permanent Save: Will (See Text) SR: Yes
This powerful spell curses the subject to fall hopelessly in love with a person or creature of the casters choosing. The target is considered charmed by the individual chosen by the caster, as per the Charm Person spell except for and in addition to the following.
The Target does not receive a +5 on its save if it is being threatened or attacked by you or your allies at the time of the casting.
The individual chosen by the caster as the recipient of this love gets a +1 circumstance bonus /4 caster levels of the caster (to a max of +5 at 20th) on charisma checks to convince the target to do something is wouldn't ordinarily do.
Acts by the caster, the casters allies, the person loved or the person loved's allies do not break the spell.
The Target may be convinced to obey obviously suicidal and/or harmful orders with an opposed Charisma check, but receives another Will save to follow through with the order. If successful the second save does not break the spell, only negates the order, and given a few minutes the target convinces themselves that the order was a joke or perhaps never happened at all.
The target of the spell truly believes himself to be in love with the chosen individual. This love is obsessive, causing the target to follow his love around pining for their attention and endless attempting to win their heart. All the standard tropes about unrequited love apply, bad songs and poetry, flowers and seranades.
If the target believes his love to have been rebuffed, ignored, or scoffed at he falls into a depressed stupor. This stupor acts as the effects of a Slow spell and lasts until the Target is convinced that he should try again or attempt a new tact to win his hearts desire. Convincing the target of this requires a Diplomacy check with a DC equal to the casters spell DC for this spell.
If the individual the Target of the spell loves is attacked the target receives a +2 bonus to attacks, saves, checks, and weapon damage while defending them.
If the love the target of the spell feels is ever truly returned, the spell immediately ends. The target is overcome with feelings of hollowness and loss taking a -5 to attacks, saves, and checks for 1 day per level of the caster.
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Post by Sardinal on Feb 21, 2014 13:00:40 GMT -5
The Drow Domain:
Granted Power: Gain the Lightning Reflexes feat as a bonus feat.
Spell List:
1. Cloak of Dark Power 2. Spider Climb 3. Poison 4. Discern Lies 5. Spiderform 6. Dispel Magic, Greater 7. Blasphemy 8. Spiderform, Mass 9. Gate
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Post by Sardinal on Feb 28, 2016 21:18:12 GMT -5
The Tyranny Domain
Granted Power: You gain a +1 to the DC of all spells with of (Compulsion) subschool and those with the(Fear) Descriptor.
Spell List: 1. Inhibit (SC) 2. Proud Arrogance (RoD pg 167) 3. Hold Person 4. Fear 5. Hold Monster 6. Mind Fog 7. Aura of Predominance (new) 8. Demand 9. Hold Monster, Mass
Aura of Predominance Enchantment [Fear, Mind-affecting] Level: Tyranny 7 Components: V,DF Range: Personal Area: 10ft radius Emanation from you +5ft/5levels Save: Will Partial Spell Resistance: Yes
You radiate a powerful aura of supremacy. Whenever an enemy enters the area of the emanation they are subject to a Will Save. Failure means they are overcome with feelings of inadequacy and awed by your raw superiority. They receive a -4 to attack rolls against you and a -8 to all opposed checks made against you. Further more, once per casting of this spell, you may force someone who is subject to your aura to reroll a saving throw they have just made and take the lesser of the two results. This is an immediate action. Regardless of the results of the reroll, the effects of your aura end immediately for that individual.
If the initial will save is successful, the aura reveals you as smug and effete, fueling their anger at you and giving them a +2 to attack rolls against you and a -2 to AC.
The Life Domain Granted Ability: Grant one touched creature temporary hit points equal to 1d6+1/cleric level for 1 hour per cleric level Spell List 1. Hide from Undead 2. Restoration, Lesser 3. Plant Growth 4. Death Ward 5. Disrupting Weapon 6. Animate Objects 7. Regenerate 8. Animate Plants 9. Heal, Mass
The Endurance Domain Granted Ability: "Feat of Endurance"-once per day as a free action the cleric gains an enhancement bonus to Con equal to 1/2 his/her cleric level that lasts one minute Spell List 1. Endure Elements 2. Bear's Endurance 3. Refreshment (BOED p.105) 4. Sustain (BOED p.109) 5. Stoneskin 6. Bear's Endurance, Mass 7. Globe of Invulnerability 8. Spell Turning 9. Iron Body
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Post by Sardinal on Feb 17, 2018 14:58:04 GMT -5
The Security Domain
Deities: Cyian Doth'Dakar
Granted Power: Sense of Security: (su) The cleric gains the ability to sense his surrounding with a supernatural awareness. You have the ability to activate blindsense out to 60' for one round per 2 cleric levels. This ability is activated as a free action and lasts until the cleric deactivates it (also a free action) up to its maximum duration. It can be activated multiple times per day in increments as small as one round.
Add spot to the clerics class skills.
Spell List: 1. Alarm 2. Arcane Lock 3. Explosive Runes 4. Discern Lies 5. Leomunds Secret Chest 6. Guards and Wards 7. Zone of Revelation 8. Dimensional Lock 9. Eye of Cyian
Eye of Cyian Divination (Scrying) Level: Security 9 Components: V, S, DF Casting Time: 10 Minutes Range: Within Sight / Unlimited (See Text) Duration: 1 minute/caster level Save: See Text SR: See Text
This spell functions as Arcane Eye (PG, 200) except as noted below. Any spells that augment the casters vision, such as True Seeing or Ebon Eyes, function through the Eye of Cyian. In addition, if the cleric desires, when he activates his Security Domain granted power his may choose to have the effect centered on the Eye of Cyian instead of himself. Finally, once per casting of Eye of Cyian, the caster may mark a creature being viewed by the Eye of Cyian with a Implacable Pursuer spell. The subject gets a save as normal but the DC is that of a 9th level spell. Using this option destroys the Eye of Cyian.
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