Post by Sardinal on Dec 6, 2012 19:49:56 GMT -5
The Sorcerer
The Sorcerer is as in the PHB with he following additional abilities.
Bonus Feat: At 1st Level, Sorcerers gain a bonus feat. This feat can be either Eschew Materials or the entry feat of one of the Heritage Feat lines.
Arcane Thematics: At 1st level, the sorcerer gains the Arcane Thematics ability. A sorcerers power comes from his force of personality and that personality also affects his magical style. Sorcerers choose a "theme" for their magic. The theme can be almost anything, as long as it wont actually change the mechanics of his spells. Due to the unusual looking nature of a Sorcerers spells the DC of any Spellcraft check made to identify a spell a sorcerer has cast is increased. At first level, it is increased by +1. This increase goes up an additional +1 at levels, 5, 10, 15, and 20.
In addition, the Sorcerer may choose one spell from each spell level he knows as his "Thematic Spell" These thematic spells are always cast at +1 caster level. The caster level bonus for these spells increases by +1 at levels 5, 10, 15, and 20. If the Sorcerer takes levels in a class or prestige class that continues his Sorcerer spell progression, he continues picking his thematic spells as he gains access to each spell level but the caster level bonus for his thematic spells is based only on his Sorcerer Class Levels.
Thematic Tenacity: The Sorcerers themed magics begin to more dramatically alter the spell they are casting, making them more difficult to counter and dispel. At 4th Level the DC for Dispelling one of the Sorcerers spells or Countering it using a Dispel Magic is increased by 1. At 12th level that DC is increased by another +1 and at 20th it is increased by a further +1.
The Sorcerer is as in the PHB with he following additional abilities.
Bonus Feat: At 1st Level, Sorcerers gain a bonus feat. This feat can be either Eschew Materials or the entry feat of one of the Heritage Feat lines.
Arcane Thematics: At 1st level, the sorcerer gains the Arcane Thematics ability. A sorcerers power comes from his force of personality and that personality also affects his magical style. Sorcerers choose a "theme" for their magic. The theme can be almost anything, as long as it wont actually change the mechanics of his spells. Due to the unusual looking nature of a Sorcerers spells the DC of any Spellcraft check made to identify a spell a sorcerer has cast is increased. At first level, it is increased by +1. This increase goes up an additional +1 at levels, 5, 10, 15, and 20.
In addition, the Sorcerer may choose one spell from each spell level he knows as his "Thematic Spell" These thematic spells are always cast at +1 caster level. The caster level bonus for these spells increases by +1 at levels 5, 10, 15, and 20. If the Sorcerer takes levels in a class or prestige class that continues his Sorcerer spell progression, he continues picking his thematic spells as he gains access to each spell level but the caster level bonus for his thematic spells is based only on his Sorcerer Class Levels.
Thematic Tenacity: The Sorcerers themed magics begin to more dramatically alter the spell they are casting, making them more difficult to counter and dispel. At 4th Level the DC for Dispelling one of the Sorcerers spells or Countering it using a Dispel Magic is increased by 1. At 12th level that DC is increased by another +1 and at 20th it is increased by a further +1.