Post by Sardinal on Mar 16, 2013 22:13:02 GMT -5
Mazrims Circular Blade
Conjuration (Creation)
Level: Sor/Wiz 1
Casting Time: 1 action
Range: Medium (100ft + 10 ft/lvl)
Components: v/s/m
Save: None
Duration: Instantaneous
Spell Resistance: No
This spell conjures a small metal blade, like a circular saw blade, and launches it at the target. This blade does not strike as a spell, so it is subject to damage reduction. THe caster must succeed on a ranged attack roll to hit, using his caster level + primary ability score instead of his BAB + Dex. The blade does 1d6 points of damge / 2 levels to a max of 5d6 at 9th level.
The material component for this spell is a small amount of steel shavings. The caster can substitute silver, cold iron, or adamantine shavings to make the blade made of that respective metal.
Mazrim's Baleful Blade
Conjuration (Creation)
Level: Sor/Wiz 3
Componenets: v/s/m
Casting Time: 1 action
Range: Medium (100 ft + 10 ft / lvl)
Duration: Instant
Save: None
SR: no
As Mazrim's Circular Blade, except the blade now deals 1d6 / caster level and now counts as magical for the purposes of getting through damage reduction. The caster uses his caster level + primary casting ability score bonus to the attack roll.
As a special option of the spell, the caster can choose to increase the casting time to a full round action by channelling a memorized Summon Monster spell of any level into the Baleful Blade. Using this option allows the caster to make the Baleful Blade into a Bane weapon against a creature type of their choice (adding +2 to hit and + 2d6+2 to damage).
Mazrim's Magical Blades
Conjuration (Creation)
Level: Sor/Wiz 5
Componenets: v/s/m
Casting Time: 1 action
Range: Medium (100ft + 10 ft/lvl)
Duration: Instant
Save: none
SR: no
As "Mazrim's Baleful Blade" except as follows. The spell now conjures 1 blade / 4 levels (Max of 5 at 16th). Each blade counts as a magic weapon for getting through damage reduction and each blade deals 2d8 + 2 damage. THe caster uses his caster level and primary casting ability bonus for the attack roll.
As a special option of the spell, the caster may choose to increase the casting time of the spell to a full round action by channelling another spell into the casting of Mazrims Magical Blades. Only one spell may be channelled into any one casting of Mazrims Magical Blades. Channelled spells have one of the following effects, based on the spell that was channeled.
Any spell lvl 1 - 3 with an elemental descriptor = Correspnding elemental weapon ability.
Any spell lvl 4 - 9 with an elemental descriptor = Corresponding elemental bursting weapon ability.
Any Summon Monster spell = Any Bane ability.
Any spell with an alignment descriptor = Corresponding alignment weapon ability (Holy, Unholy, Axiomatic, Anarchic)
Keen Edge = Keen ability
Any Force Effect spell = Ghost Touch
Mazrim's Deadly Blades
Conjuration (Creation)
Level: Sor/Wiz 7
Components: v/s/m
Range: Medium (100 ft + 10 ft/lvl)
Duration: Instant
Save: None
SR: no
As Mazrim's Magical Blades, except each blade now does 3d8+3 damage. This spell also has a couple extra channelling options.
any negative energy spell = Soul Drinking (2neg levels)
any Death Effect spell or Tensers Transformation = Vorpal
Mazrim's Defending Blades
Conjuration (Creation)
Level: Sor/Wiz 9
Components: v/s/m
Casting Time: 1 action
Range: Medium (100 ft + 10 ft/lvl)
Duration: 1 round / level or untial all blades are used
Save: none
SR: no
As Mazrim's Deadly Blades except the blades now do 4d8+4 and the blades can set into one of three modes at the casting of the spell.
1. Launch. THe blades launch against targets just as all the other blade spells.
2. Defend. The blades hover an circle around the caster, defending him. Each blade grants a +4 ac bonus.
3. Retaliate. As "Defend" except 1x/round one blade will launch itself against an enemy who makes an attack or casts a spell at the caster. Once launched, the blade is gone.
Conjuration (Creation)
Level: Sor/Wiz 1
Casting Time: 1 action
Range: Medium (100ft + 10 ft/lvl)
Components: v/s/m
Save: None
Duration: Instantaneous
Spell Resistance: No
This spell conjures a small metal blade, like a circular saw blade, and launches it at the target. This blade does not strike as a spell, so it is subject to damage reduction. THe caster must succeed on a ranged attack roll to hit, using his caster level + primary ability score instead of his BAB + Dex. The blade does 1d6 points of damge / 2 levels to a max of 5d6 at 9th level.
The material component for this spell is a small amount of steel shavings. The caster can substitute silver, cold iron, or adamantine shavings to make the blade made of that respective metal.
Mazrim's Baleful Blade
Conjuration (Creation)
Level: Sor/Wiz 3
Componenets: v/s/m
Casting Time: 1 action
Range: Medium (100 ft + 10 ft / lvl)
Duration: Instant
Save: None
SR: no
As Mazrim's Circular Blade, except the blade now deals 1d6 / caster level and now counts as magical for the purposes of getting through damage reduction. The caster uses his caster level + primary casting ability score bonus to the attack roll.
As a special option of the spell, the caster can choose to increase the casting time to a full round action by channelling a memorized Summon Monster spell of any level into the Baleful Blade. Using this option allows the caster to make the Baleful Blade into a Bane weapon against a creature type of their choice (adding +2 to hit and + 2d6+2 to damage).
Mazrim's Magical Blades
Conjuration (Creation)
Level: Sor/Wiz 5
Componenets: v/s/m
Casting Time: 1 action
Range: Medium (100ft + 10 ft/lvl)
Duration: Instant
Save: none
SR: no
As "Mazrim's Baleful Blade" except as follows. The spell now conjures 1 blade / 4 levels (Max of 5 at 16th). Each blade counts as a magic weapon for getting through damage reduction and each blade deals 2d8 + 2 damage. THe caster uses his caster level and primary casting ability bonus for the attack roll.
As a special option of the spell, the caster may choose to increase the casting time of the spell to a full round action by channelling another spell into the casting of Mazrims Magical Blades. Only one spell may be channelled into any one casting of Mazrims Magical Blades. Channelled spells have one of the following effects, based on the spell that was channeled.
Any spell lvl 1 - 3 with an elemental descriptor = Correspnding elemental weapon ability.
Any spell lvl 4 - 9 with an elemental descriptor = Corresponding elemental bursting weapon ability.
Any Summon Monster spell = Any Bane ability.
Any spell with an alignment descriptor = Corresponding alignment weapon ability (Holy, Unholy, Axiomatic, Anarchic)
Keen Edge = Keen ability
Any Force Effect spell = Ghost Touch
Mazrim's Deadly Blades
Conjuration (Creation)
Level: Sor/Wiz 7
Components: v/s/m
Range: Medium (100 ft + 10 ft/lvl)
Duration: Instant
Save: None
SR: no
As Mazrim's Magical Blades, except each blade now does 3d8+3 damage. This spell also has a couple extra channelling options.
any negative energy spell = Soul Drinking (2neg levels)
any Death Effect spell or Tensers Transformation = Vorpal
Mazrim's Defending Blades
Conjuration (Creation)
Level: Sor/Wiz 9
Components: v/s/m
Casting Time: 1 action
Range: Medium (100 ft + 10 ft/lvl)
Duration: 1 round / level or untial all blades are used
Save: none
SR: no
As Mazrim's Deadly Blades except the blades now do 4d8+4 and the blades can set into one of three modes at the casting of the spell.
1. Launch. THe blades launch against targets just as all the other blade spells.
2. Defend. The blades hover an circle around the caster, defending him. Each blade grants a +4 ac bonus.
3. Retaliate. As "Defend" except 1x/round one blade will launch itself against an enemy who makes an attack or casts a spell at the caster. Once launched, the blade is gone.