Post by Thelin on Mar 24, 2013 0:02:33 GMT -5
EPOCH
Size : Remains unchanged
Type : Changes to 'Deathless'
Hit Dice: Current & future change to d12's
AC: gains +5 natural armor or remains as base (whichever is higher)
Special Attacks: The character retains all special attacks of the base creature and also gains:
Healing Touch: (SU) An Epoch has a healing touch that heals 1d8+5 hp of damage to living targets. Undead take an equal amount of damage but are entitled to a Will Save DC 10+1/2 the Epochs HD + Cha, to take half of the damage.
Calm Aura: (SU) An Epoch radiates a 'Calm Emotions' aura in a 60' radius around it. All that look at the Epoch must succeed at a will save DC 10 + 1/2 the Epoch's HD + the Epoch's Charisma modifier or be affectedas per a 'Calm Emotions' spell.
Paralysing Touch : (SU) Any living creature an Epoch hits with it's touch attack must succeed at a Fortitude save DC 10 + 1/2 the Epochs HD + Charisma modifier or be permanently paralysed. This state can be removed with a 'Remove Paralysis' or any spell that can break a curse but it can not be dispelled. The victim is obviously still alive.
Special Qualities: The character retains all base creatures special qualities and also gains the following:
Turn Resistance : Immune to all turning/destroy rebuke/command attempts.
Epoch Immunities: Immune to Fire, Electricity, Polymorph and Mind Affecting Effects.
Deathless Immunities: Mind Affecting Effects, Poison, Sleep, Paralysis, Stunning, Disease and Death Attacks/effects.
Not subject to critical hits, non-lethal damage, ability draing. Immune to ability damage to physical attributes. Immune to fatigue and exhaustion.
Immune to any effect requiring a fortitude save except energy drain and those that also affect objects. Not at risk of death from massive damage but destroyed when reduced to 0 hp or less.
Deathless can NOT use the run action.
Deathless use CHA modifier for concentration skill.
Deathless do not breathe, eat or sleep.
Deathless have no CON score.
Attributes: Epoch's gain the following:
Int + 2
Wis +2
Cha +2
Skills: Deathless retain the skill bonuses of their base race and also gain a +8 Racial modifier on Search, Sense Motive, Spot, Listen, Heal, Diplomacy.
CR: +2
Alignment : Any Good
Advancement : By class
Level Adjustment: +4
Deathless gain the same effects from a 'Consecrate' or 'Hallow' spell/area as Undead gain from "Desecrate' or 'Unhallow'.
'Hide from Undead', 'Undeath to Death', 'Detect Undead' and 'Deathwatch' all work on Deathless and allow the caster to distinguish between Undead and Deathless.
Spells that have a greater affect on Undead (ie:chill touch, magic stone, searing light, etc) do NOT have the enhanced affect on Deathless.
Size : Remains unchanged
Type : Changes to 'Deathless'
Hit Dice: Current & future change to d12's
AC: gains +5 natural armor or remains as base (whichever is higher)
Special Attacks: The character retains all special attacks of the base creature and also gains:
Healing Touch: (SU) An Epoch has a healing touch that heals 1d8+5 hp of damage to living targets. Undead take an equal amount of damage but are entitled to a Will Save DC 10+1/2 the Epochs HD + Cha, to take half of the damage.
Calm Aura: (SU) An Epoch radiates a 'Calm Emotions' aura in a 60' radius around it. All that look at the Epoch must succeed at a will save DC 10 + 1/2 the Epoch's HD + the Epoch's Charisma modifier or be affectedas per a 'Calm Emotions' spell.
Paralysing Touch : (SU) Any living creature an Epoch hits with it's touch attack must succeed at a Fortitude save DC 10 + 1/2 the Epochs HD + Charisma modifier or be permanently paralysed. This state can be removed with a 'Remove Paralysis' or any spell that can break a curse but it can not be dispelled. The victim is obviously still alive.
Special Qualities: The character retains all base creatures special qualities and also gains the following:
Turn Resistance : Immune to all turning/destroy rebuke/command attempts.
Epoch Immunities: Immune to Fire, Electricity, Polymorph and Mind Affecting Effects.
Deathless Immunities: Mind Affecting Effects, Poison, Sleep, Paralysis, Stunning, Disease and Death Attacks/effects.
Not subject to critical hits, non-lethal damage, ability draing. Immune to ability damage to physical attributes. Immune to fatigue and exhaustion.
Immune to any effect requiring a fortitude save except energy drain and those that also affect objects. Not at risk of death from massive damage but destroyed when reduced to 0 hp or less.
Deathless can NOT use the run action.
Deathless use CHA modifier for concentration skill.
Deathless do not breathe, eat or sleep.
Deathless have no CON score.
Attributes: Epoch's gain the following:
Int + 2
Wis +2
Cha +2
Skills: Deathless retain the skill bonuses of their base race and also gain a +8 Racial modifier on Search, Sense Motive, Spot, Listen, Heal, Diplomacy.
CR: +2
Alignment : Any Good
Advancement : By class
Level Adjustment: +4
Deathless gain the same effects from a 'Consecrate' or 'Hallow' spell/area as Undead gain from "Desecrate' or 'Unhallow'.
'Hide from Undead', 'Undeath to Death', 'Detect Undead' and 'Deathwatch' all work on Deathless and allow the caster to distinguish between Undead and Deathless.
Spells that have a greater affect on Undead (ie:chill touch, magic stone, searing light, etc) do NOT have the enhanced affect on Deathless.